Tutorials777 Videos

Arnold in Houdini – Introduction

Hello Everyone, This is a relatively long introduction to Arnold in Houdini. The primary focus is on shader building but we’ll also take a look at Lights, HDRI , Render Settings Curvature Map, Triplanar mapping, Fit range, Ramps Instances Attributes Point Rendering and DOF

Cigarette smoke

For this tutorial I assume you got a fair bit of brain and experience with 3D Studio MAX. Reset your scene and start by making a cone with radius1: 10, radius2: 150, Height: 800, Height segments: 80, Sides: 40 and mark the “Generate Mapping Coords” This will make the basic sharp of the smoke. It […]

PSYCHO MOM by Patrasciuc Cristian – Part 1

Introduction – The Concept After making a few “clean” projects, like cars or beautiful living-rooms, I’ve decided to make a scene where I can test my texturing ability and, maybe, improve it. So I chose to make a dirty scene. As there are a lot of scenes with dirty walls or corners, I’ve also looked […]

Modeling a Soda Can

1) Open up 3ds Max. Go to the Create tab, click on Shapes, and then select Line. This will allow us to draw an outline of the soda can. 2) Go into the Front viewport and draw the outline like you see below. Make sure you don’t connect the first and last vertex. 3) When […]

VIDEO TUTORIAL: 3ds max Trick

In this video tutorial I show you a nice trick if you modeling a head or something like that. With this little trick, it helps you by modeling your mesh. Download video file Talk about this tutorial at the Forum >> 3DM3.comCopyright © martijn emmerzaalEdit by StrykerSource: http://www.3dm3.com

Painting Grass by John Shannon

This small Tutorial will show the methods I use to create grass, everything was created using Adobe® Photoshop 5.5 and a mouse. Below are some step by step images showing the various stages and a brief description outlining the easy methods used to create them. Step one Above in step one I have 2 layers […]

VIDEO TUTORIAL: Photorealistic Anisotropy with mental ray for Maya

In this video, from “Introduction to the Hypershade in Maya 2009”, learn how to properly use the anisotropic features of the mental ray architectural material. By taking full advantage of this powerful feature, you can create incredibly realistic metallic surfaces that can mimic rough, brushed metals commonly seen across many real world objects. Download video […]

Making of Chrome Material by Florence Design Academy

Chrome is one of the most used materials in the Design field. This material needs only a few settings to be rendered in an optimal way. You can see many samples of chrome in the design gallery of the Florence Design Academy Let’s begin: 1.) You need a dark gray diffuse color (for a perfect […]

Digital Painting Terminology

This is a pretty long but informative tutorial video. I explain a lot of different terms related to Digital Painting as well as demonstrating them in their practical applications.