Tutorials777 Videos

How to make a SOCCER BALL by Gianluca Panebianco

We can start to say that this tutorial is very simle, but probably it’s a little boring…We’ll realize two version of the ball, first a Lowpoly version, then a Highpoly one. Prepare your Lightwave3D’s Modeler! PART 1 – LOWPOLY fig. 1 Create a sphere (shift + o) then, by clicking on n to open the […]

How to make an easy VRay car paint material

QuickMax is a new series of simple 3dsmax tutorials that I created, which will feature all aspects of the program itself, including modeling, texturing, lighting, and animation. Welcome to section one, this will feature the 3dsmax Material Library. Section 1: Materials VRay Materials 1: How to make an easy VRay car paint material (To complete […]

How to make realistic trees with SHAG: FUR

Step 1: the making of the trunk and the crown of the tree Let’s start with the trunk of the tree. This is not a tutorial about mesh modeling that’s why I am not going to explain it in details. The Trunk Make a cylinder. Then convert it to editable mesh, and with the help […]

How to make VRay chrome material

QuickMax is a new series of simple 3dsmax tutorials that I created, which will feature all aspects of the program itself, including modeling, texturing, lighting, and animation. Welcome to section one, this will feature the 3dsmax Material Library. Section 1: Materials VRay Materials 2: How to make a nice VRay brushed chrome material (To complete […]

How to Model Low Poly Trees – 3ds Max

I will be teaching you to quickly model low poly trees in autodesk 3ds max using only a few modifiers. This technique can be used to create many variations of trees for games or renders. Autodesk 3ds max 2016 Obs recording software

Hull Damage

Want to know how to tear up your favorite starship without actually messing up the mesh? Use textures. We could start with a sphere but that’d be too easy. Grab your favorite mesh instead. The easiest way to apply even burn marks over a whole mesh is if the mesh is one attached object. That’s […]

Indoor Lightning With Mental Ray

Step 1: Setting up the scene Ok, first of all create a cube and convert it into and Editable Poly, then inset one side into a small box and delete it. Then add a shell modifier with "outer amount" equal to 5. Then inside of the box, make a small teapot…just as an example Step […]

Instancer And Curve Flow Tutorial By Aziz Khan

Hello Friends! In this tutorial I will show you how to use (Curve flow) with instancer to create flock of birds, insects, Fishes, sheep’s, cows and etc. Maya has wide range of powerful effects to create unbelievable animations and visual effects, that is why the most film industries are prefer to work with Maya. In […]

Instancing Tutorial In 3ds Max By Aziz Khan

Hello friends, in this tutorial I will show you how to instance one single object to hundreds in the scene by having just one single object in the scene, if notice sometime some people has done their models and they want to attach it into motion path or wants to have allot of the same […]

Interior Post Production Tutorial in Photoshop Architectural Visualization

I got the render from 3d architectural visualizer who is my friend , 3D animation done in Autodesk 3ds max & rendered by V-Ray from chaos group. post production suite – Adobe Photoshop CC 2015, non linear editing – adobe premiere pro, plugins – Red Giant Magic Bullet Looks.So I thought to make a Post […]

Introducing reactor

reactor is a plug-in for 3ds max that allows animators and artists to easily control and simulate complex physical scenes. reactor supports fully integrated rigid and soft body dynamics, cloth simulation, and fluid simulation. It can simulate constraints and joints for articulated bodies. It can also simulate physical behaviors such as wind and motors. You […]

Introducing the new Unreal Ungine 4

“Introducing the new Unreal Ungine 4” – It was created by Rodrigo Banzato from Tonka3D, where he shows the major elements of the new Unreal Engine 4 including some very cool 3d low poly objects to be part of his new project for the Total Objects collection, that will be soon available at Tonka3D.