We can start to say that this tutorial is very simle, but probably it’s a little boring…We’ll realize two version of the ball, first a Lowpoly version, then a Highpoly one. Prepare your Lightwave3D’s Modeler! PART 1 – LOWPOLY fig. 1 Create a sphere (shift + o) then, by clicking on n to open the […]
QuickMax is a new series of simple 3dsmax tutorials that I created, which will feature all aspects of the program itself, including modeling, texturing, lighting, and animation. Welcome to section one, this will feature the 3dsmax Material Library. Section 1: Materials VRay Materials 1: How to make an easy VRay car paint material (To complete […]
This tutorial of the Florence Design Academy, the leading Design School in Europe, explains how to create a glowing material through Architectural and Standard materials. Additionally it will explain how to use the Glare shader to improve glow effects.
Step 1: the making of the trunk and the crown of the tree Let’s start with the trunk of the tree. This is not a tutorial about mesh modeling that’s why I am not going to explain it in details. The Trunk Make a cylinder. Then convert it to editable mesh, and with the help […]
In this tutorial, I will show you how to place road on top of terrain, in way that road partially follows terrain, and in places where she’s not, there we will have slopes on terrain.
QuickMax is a new series of simple 3dsmax tutorials that I created, which will feature all aspects of the program itself, including modeling, texturing, lighting, and animation. Welcome to section one, this will feature the 3dsmax Material Library. Section 1: Materials VRay Materials 2: How to make a nice VRay brushed chrome material (To complete […]
I will be teaching you to quickly model low poly trees in autodesk 3ds max using only a few modifiers. This technique can be used to create many variations of trees for games or renders. Autodesk 3ds max 2016 Obs recording software
Want to know how to tear up your favorite starship without actually messing up the mesh? Use textures. We could start with a sphere but that’d be too easy. Grab your favorite mesh instead. The easiest way to apply even burn marks over a whole mesh is if the mesh is one attached object. That’s […]
In this quick video, we will go though how to import simple 3D objects into After Effects using Cineware and Cinema 4D Lite. We will add 3D objects into our image and do a quick composite in After Effects.
Step 1: Setting up the scene Ok, first of all create a cube and convert it into and Editable Poly, then inset one side into a small box and delete it. Then add a shell modifier with "outer amount" equal to 5. Then inside of the box, make a small teapot…just as an example Step […]
Hello Friends! In this tutorial I will show you how to use (Curve flow) with instancer to create flock of birds, insects, Fishes, sheep’s, cows and etc. Maya has wide range of powerful effects to create unbelievable animations and visual effects, that is why the most film industries are prefer to work with Maya. In […]
Hello friends, in this tutorial I will show you how to instance one single object to hundreds in the scene by having just one single object in the scene, if notice sometime some people has done their models and they want to attach it into motion path or wants to have allot of the same […]
I got the render from 3d architectural visualizer who is my friend , 3D animation done in Autodesk 3ds max & rendered by V-Ray from chaos group. post production suite – Adobe Photoshop CC 2015, non linear editing – adobe premiere pro, plugins – Red Giant Magic Bullet Looks.So I thought to make a Post […]
This tutorial goes over from start to finish the creation of a rudimentary fence asset that can easily be expanded upon. This is an introductory lecture on procedural modeling in Houdini I gave at Drexel University’s SIGGRAPH chapter as a Junior Animation & FX major.
reactor is a plug-in for 3ds max that allows animators and artists to easily control and simulate complex physical scenes. reactor supports fully integrated rigid and soft body dynamics, cloth simulation, and fluid simulation. It can simulate constraints and joints for articulated bodies. It can also simulate physical behaviors such as wind and motors. You […]
“Introducing the new Unreal Ungine 4” – It was created by Rodrigo Banzato from Tonka3D, where he shows the major elements of the new Unreal Engine 4 including some very cool 3d low poly objects to be part of his new project for the Total Objects collection, that will be soon available at Tonka3D.