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Global coverage

Global coverage is one of the major benefits of online shopping but unfortunately, as many online retailers struggle to get it right, the online experience can sometimes leave you feeling like you’ve missed out. Thankfully, a lot of online retailers are stepping up their game, offering customer a better experience and also lots of discounts […]

GP2 Modeling, Rendering and Compositing Tutorial

In 2006, I was introduced to Mr. Peter Thompson, owner ofMeritus Racing by Paul McAusland of UrbanImaging. He had recommended my 3D visualservice to Mr. Thompson and from then on I was creating the visuals for MeritusRacing sponsorship campaign. The visuals I have created required photorealism anddelicate compositing of rendered image to the photography plate.To […]

HDRI with 3DSMAX & Mental Ray (simple scene file for beginners)

This is not a step by step tutorial , there is a downloadable scene file and you can see all the paramaters that I have used to create this image. You can download the scene file and all necessary files (including HDR file and textures) by clicking the link.. 1.2 mbHDR_Max6Tut_EmreG.zip When you load the […]

HDRIs using Vray 1.5 RC3 Renderer in 3DS Max 9

Hello, this is Shashank Sharma, or better known as shashanks18 on 3DM3. In this tutorial, we’ll work out to know how to do a decent lighting using HDRIs using Vray 1.5 RC3 Renderer in 3Ds Max 9. Here, I’ll be using a Castle scene for the example, that I have modelled, textured and lighted up. […]

High polygon realistic character creation

This is an overview of creating high polygon realistic 3D characters  ( with a particular leaning toward the creation of the above model ). My inspiration for writing it, was that as a long time videogame artist used to working with real-time constraints, I wanted to learn high resolution modeling techniques, and I couldn’t really find […]
Houdini Quicktip – Adding Alpha Maps To Principled Shader

Houdini Quicktip – Adding Alpha Maps To Principled Shader

Hey guys, So just a short one this time. Nothing too complicated, but something that caused me issues when I was trying to do something like this a while ago. I thought it was weird that the new principled shader didn’t have settings for alpha build in by default even though it does pick up […]

How create a simple crowd

INTRODUCTION To execute this tutorial you must download and install CrowdMaker 0.5 (or higher). You can download the file at this link: web.tiscali.it/maya_tutorial . The “CrowdMaker 0.5.rar” contains some scripts, a text file with an installation guide and sample scenes. On the next pages you can see the procedure to create a scene and the […]

How Does Collaborative Board Portal Work?

A distinctive feature of the collaborative online repositories is the ability for Online users to be equally a consumer of computing assets and a supplier worth mentioning resources. Today, collaborative over the internet repositories have become beyond simple solutions for the purpose of storing and backing up end user data. The Principle of Collaboration in […]

How to create a car using the polygonal modelling

English version by: Claudio Magri & AnnaRita Taddeo Benoit (Professional Translator). I have written this tutorial to help people who doesn’t know the bases of the polygonal modelling. To realize this, I have used an example that has been useful to show you some interesting techniques in this field. The example that I have chosen […]

How to create a model of a sport car – Nissan 350-Z

This is a step-by-steptutorial that explanehow to create 350Z’s body using polygonal modeling in Maya environment,but you can apply this technique to other poly-modeling software. Step 1 This is my screen-shot after I have correctly placed my blueprints. Step 2 To start with, we’ll concentrate on the front part of the car. I’ve divided it […]

How to create a portrait from photograph

1. Prepare 2 photos or skectchs of front and side of a head. Create 2 box as in figure 1. Be cafeful of the proportions when you assign mapping on them. figure 1 camera view 2. At front elevation, draw lines, following the contour. Make sure every vertex join together in rectangular or triangular shape […]

How to create a simple rubics cube

This modeling tutorial is very simple and should be easy to complete in a matter of just a few minutes. It should work with just about any version of max. If you quite dont understand this tutorial or if you want some more info on some other tutorials I’m writing, please email me. 1. Ok, […]