Tutorials777 Videos

Proper tiling by Matt Vainio

One of the most basic map texturing issues is how to have your texture tile seamlessly across the map. This has been covered in many tutorials before, but not everyone may know the best way to do this. For the purposes of this tutorial I assume you have a copy of Adobe Photoshop. I used […]

PSYCHO MOM by Patrasciuc Cristian – Part 1

Introduction – The Concept After making a few “clean” projects, like cars or beautiful living-rooms, I’ve decided to make a scene where I can test my texturing ability and, maybe, improve it. So I chose to make a dirty scene. As there are a lot of scenes with dirty walls or corners, I’ve also looked […]

PSYCHO MOM by Patrasciuc Cristian – Part 2

Texturing Let’s pass to the next step (the most important of this project). First I set up the UV’s (only planar, box or cylindrical). This is like a sketch, because after I’ll paint the textures the UV’s will be adjusted in order to give the best result. Here is a screen shot with the UV’s […]

Quad Sphere Tutorial

Introduction Hi everyboby, this is my first tutorial so don’t expect too much.During my modeling sessions with Max I’ve seen that there are two kinds of spheres: normal (made with triangles and quads) and geosphere (made only with triangles). So I’ve started wondering how to make a sphere made just with quads. This is the […]

Reactor Motor Tutorial By Aziz Khan

Hello and welcome every buddy to my (Reactor Motor) tutorial. Many of the people who asked me about reactor function in 3ds max and they asked me different kind of question about reactor in 3ds max and I tried to answer them, I realize that I should write some reactor tutorials for those who need […]

Reactor Wheel Tutorial By Aziz Khan

Hello and welcome again to my (Reactor Wheel) Tutorial, I am writing this tutorial for request of some friends whom they needed this to their project, so I thought its should be for you too, hope you enjoy this tutorial and be able to learn some thing new. Ok I am not going to waste […]

Reflections Part One

Overview You just finished your photo-realistic model of a car. You have asigned a blinn shader and you’ve cranked up reflectivity 100%. You’re all set in mental ray with raytracing. You hit render and your car looks matted, no reflections. (NOTE This is a beginner’s tutorial. Most average Maya users will have already learned to […]

Rendering yellow Ferrari

Click here to view big image As you can see above, this is the final image. It took 15 mins to achieve this look with a dual Xeon 3.0 and 2 gb ram. Here is the scene layout in 3dsmax ( I use version 9 ) The main idea for this image was to have […]

Rigid Body

Hello friends In this tutorial I will show you how to work with (Active rigid bodies) and (Passive rigid bodies) to collide object in the scene. Dynamics has really nice effect to create real visual effects its commonly use in the movies and the industrial projects. ok lets turn to start, open Maya or if […]