Tutorials1093 Videos

Correcting the Vray and mental ray self-illumination display in the viewport

The following tutorial assumes that the user has a basic knowledge of 3Ds Max when applying textures to the self-illumination toggle; applying the “UVW map” modifier and assigning material slots to objects/surfaces. When using a bitmap in the “VrayLightMtl” or mental ray “Self Illumination (Glow)” toggle, the texture display is often overridden by its default […]

Creating HighPoly Beretta in 3DS MAX

Introduction In This tutorial I will show my way of creating high poly weapon in 3d max. Step 1 First things first.go to create panel and Create a plane like I show on the image and apply the reference image texture on it.(i found this beretta image on google) Step 2 After select that plane, […]

Setup car rendering studio with V-ray by be_fast

1. Open 3DS Max . Press F10 to show rendering settings dialog or the button with the tea-pot icon on the main panel as shown on the picture 1. At the Common tab expand Assign Render rollout and show the dialog to select V-ray reder by pressing the button with the triple-dot. 2. Set parameters […]

Sculpting and Texturing Hard Surface objects with Zbrush 3.5

This tutorial is designed to illustrate new features in Zbrush 3.5 such as the Planar Brushes, Surface Noise, and Normal and Displacement Map generation while integrating features from legacy versions of Zbrush, such as importing UVs, using the Projection Master, sculpting with alphas, and baking Material information to color maps. I use a simple Tombstone […]

Making of “A Day”

Hello everyone, my name is Han Yu. I’m very happy to create this tutorial and honored to share this with you.

Dark house Matte Painting

This tutorial is actually a “making of” where I explain how I proceeded to achieve this matte painting. I use a Wacom Intuos² A4 board, if you don’t have any graphic board this is going to be hard but not impossible. At each step of the matte painting, useless to remind you to create a […]