This week I’ve started to working with Ptex and I thought that it would be a good idea to share my experiments.
In this video I take a detailed approach and show you how you can use Polypaint to build up a more realistic skin texture
This is the 3rd and 4th part of my coloring tutorial. I hope you find it helpful!
Sergey Musin shows how he was making his ‘Arduous Path’
The 1st part covers how to create the texture using Photoshop.
This video by artist and educator Andrew Klein looks at the basics of sculpting fabric for a character model in Zbrush.
In this tutorial we will create an scene that looks like TRON Legacy.
Adam Duff shows the making of Voodoo Doll
I created it with MyPaint for the base sketch, and used Inkscape to the rest of the work
In this tutorial we learn how to create a growing atom effect using MoGraph and the Plain Effector.
In this quick video, we will go though how to import simple 3D objects into After Effects using Cineware and Cinema 4D Lite. We will add 3D objects into our image and do a quick composite in After Effects.
In this video I will be going over how I use ZBrush to create render pass’s and how to composite them together in Photoshop.
In this first part you can see how I made the model of the glasses, and in the second part I will finish.
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Modeling of sci-fi hard surface box 3d in Zbrush
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A key to realistic 3D animation is in the texture maps. While pristine textures often look nice, aging materials effectively can sometimes be out of reach to many animators. In this entry level tutorial Dave Wilson demonstrates one way to make a can look like it has been kicked around and left for dead by […]
Hi everyone. Well without further blabber let’s get started. 1. Create a polygon cube and set the subdivisions along height to 15 and along width to 5. Then scale it so it fits exactly one half of the car. 2. Delete the side faces so that when we mirror and convert to Sub-D later we […]
This tutorial will show the method I used for making my arches in a building. There is obviously more than one way to do it. This is not the standard method to make an arch, it is just my way of making them. Let us begin…. 1. Whenever I start up a new project, I […]
QuickMax is a new series of simple 3dsmax tutorials that I created, which will feature all aspects of the program itself, including modeling, texturing, lighting, and animation. Welcome to section one, this will feature the 3dsmax Material Library. Section 1: Materials Standard Materials 2: How to make a realistic drywall material (To complete this tutorial, […]