Tutorials787 Videos

Making Of ‘Koschei The Immortal’

Last year, my friends had a chance to visit the Carpathian region of Eastern Europe. They brought back lots of photos and interesting stories about their adventures. I was so inspired by the atmosphere of these places that I had an idea for a picture.

How to create a car using the polygonal modelling

English version by: Claudio Magri & AnnaRita Taddeo Benoit (Professional Translator). I have written this tutorial to help people who doesn’t know the bases of the polygonal modelling. To realize this, I have used an example that has been useful to show you some interesting techniques in this field. The example that I have chosen […]

Creating a glade using Grass-O-Matic Plugin

Foreword This lesson contains the detail view of glade creation process. The lesson is reckon on 3DStudioMax users and also is based on Grass-O-Matic plugin for 3DSMAX. The lesson consist of six parts, where you Can learn how to create: a ground surface with lichen and naked regions, illumination of bright sun day, grass of […]

High polygon realistic character creation

This is an overview of creating high polygon realistic 3D characters  ( with a particular leaning toward the creation of the above model ). My inspiration for writing it, was that as a long time videogame artist used to working with real-time constraints, I wanted to learn high resolution modeling techniques, and I couldn’t really find […]

LCD Monitor

Hi every friends! in this tutorial we will learn the basic modeling in Alias Maya version 6.0 in this tutorial we will use allot extrude, scale, move,  and split polygon object to create a LCD Monitor. This tutorial specially for beginners for those who start Maya since few months. Once again I would like to […]

Making a planet by Greg Martin

This tutorial should step you through making a simple, yet realistic-looking planet using Adobe Photoshop 7, and ONLY Adobe Photoshop 7. We’re working small here, so keep in mind that the larger you work, the harder the planet will be to create (just a bit more work as size increases). To complete this tutorial and […]