Tutorials787 Videos

Making of Toony in 3DS MAX

Hi everybody. In this tutorial we will see how we can design a lovely toon characters scene, light and render it. Also we will see what is composite material and how to use it. You need to know some 3ds Max essentials, but i tried to explain everything detailed. Used 3ds Max 2009, VRay and […]

Creating Blendshapes in Zbrush

This video from Zbrush and Maya Certified Instructor Andrew Klein (www.kleinmakelearngood.com) covers how to make both symmetrical and asymmetrical blendshapes in Zbrush.

Rocco’s Carrot – Making Of

Spellwork Pictures have posted a behind the scenes video of their work for Rocco’s Carrot.Thank’s to all artist who did a wonderful job. Enjoy watching.

Computer case modelling

Hello everyone. In this tutorial I’m going to show you how to make a computer case .This is an easy to follow tutorial. I’ll explain everything as well as I can. I used3D max 7 but I think it can be done using even 3D max 4 or 5. I alwaysstart by searching the web […]

DNA priority tutorial

INTRO Hi everyone reading this overview about making-of my work “DNA_priority”. This overview is software-specific as I have used 3DsMAX and Rhinoceros for making a picture and Adobe Photoshop for post production but there are no limitations for other software users due to most of principals of production are the same. I will try to […]

How create a simple crowd

INTRODUCTION To execute this tutorial you must download and install CrowdMaker 0.5 (or higher). You can download the file at this link: web.tiscali.it/maya_tutorial . The “CrowdMaker 0.5.rar” contains some scripts, a text file with an installation guide and sample scenes. On the next pages you can see the procedure to create a scene and the […]

Missiles Tutorial

Hello every buddy, This is from one of my tutorials series, in this tutorial I will show you how to work with (Instancer) inside Maya. (Instancers) can be very useful and handy when you have one single object and you can convert it with particles in your scene, and then you can create many of […]