QuickMax is a new series of simple 3dsmax tutorials that I created, which will feature all aspects of the program itself, including modeling, texturing, lighting, and animation. Welcome to section one, this will feature the 3dsmax Material Library. Section 1: Materials Standard Materials 2: How to make a realistic electron microscope material (To complete this […]
The screenrecording itself was done for Steve Gormley aka VJSteveG, who will be using the footage / timelapse in his work. The video you are seeing right now is more of a summary of a video tutorial that I am working on right now. There I will explain all the basic techniques used in the […]
A tutorial about achieving concave Soft Body collision which is not possible using PhysX and particles normally. So here´s the proof of concept that it IS in fact possible.
Second part of the energy designing tutorial is finally out! We will only use blender 3D in this part.You will learn how to model the actual can as well as adding some nice reflections to it. Make sure you’ve watched the first part of the tutorial.
Part 6 of 6 covers duplicating the big toe for use as the other 4 toes. Tutorial by Autodesk Certified Instructor for Maya: Andrew Klein. For more, visit www.andrewklein.net/ai.html.
The main idea of the project was to develop an antithesis of other benchmark productions which are mostly boring and aesthetically weak. Michał Staniszewski from the demoscene Plastic group came to us with a draft of an interesting, action-filled story with a unique design and aesthetics that would be as close as possible to an […]