Tutorials777 Videos

Creating Next-Gen Environment Textures

This tutorial is targeted at medium level users and will present the process of texturing a photorealistic building that has already been modeled. I will focus on the texturing process in particular, even though the modeling and UVs are also important for the final look of the building.

Making of Gypsy Dancer Part 2

Sketching a character – Gypsy Dancer. Part 2 of 2. With commentary but you probably best just turn down the volume and put on some tunes. Actual Time: 2 Hours

UV Mapping A Head

This video demonstrates the use of Maya’s UV editing tools, specifically the Smooth UVs Tool, to organize and flatten the UVs of a head.

3D Modeling Artifacts / Flow Check Reflection Map Tutorial

Taken from NURBS Zebra Diagnostic Shader, this map can help you detect subtle modeling artifacts. To read more about high quality 3D modeling car in polygons please visit: https://www.ebalstudios.com/blog/modeling-cars-polygons To download the HDRI: https://gumroad.com/ebalstudios

Making of “Chaleur et paix” by Mohammed Khalil

Reference: I was looking for some references that could help me put things together. Basically I was aiming for a dramatic shot of an ancient passage, and so after doing some research I came up with these references: Modeling: Most of the objects in the scene were poly modeled. I believe poly modeling is more […]

Creating those darn door seams by Daniel Buck

To start off with, I assume that you know basic knowledge of 3dMax. I am using 3dMax5, and I am not sure how this will translate over to any previous versions. Anyway, on to the tutorial. All the instructions refer to the pictures below the text. First, we will create what will be the side […]

Wireframe Brushes

Have you ever wondered how to get those cool wireframe images on your website or into Photoshop? But you didn’t want the background to show up with it? Well this process is very easy and will be fully explained in this tutorial. If you happen to have any issues or need help completing a part […]