Introduction This tutorial will teach you to create 3d blue prints for vehicles and other miscellaneous objects for 3ds Max. Things you will need You need basic knowledge of 3ds max. Internet coverage of course: D Set up the blueprints for 3ds Max Load up your internet browser go to the address (www.the-blueprints.com) – you […]
In this video tutorial of www.renderray.com, we will work on the Exterior Light setup, Render settings & HDRI, Environment Effects And Mental Ray Photographic Exposure Control setup to make a realistic and professional render. To download the sample scene go to www.renderray.com Renderray is an online cg community specialised in rendering, where you can download […]
In this video, from “Rendering with mental ray in 3ds Max 2010”, learn how to combine two of mental ray’s most powerful features, Global Illumination and Final Gather. Discover how to use these two indirect illumination algorithms together in order to render photo-realistic images fast and easy. Download video file Talk about this tutorial at […]
This is not a step by step tutorial , there is a downloadable scene file and you can see all the paramaters that I have used to create this image. You can download the scene file and all necessary files (including HDR file and textures) by clicking the link.. 1.2 mbHDR_Max6Tut_EmreG.zip When you load the […]
In this tutorial, I will show you how to model a stool in 3ds max Step 1 – Max Setup In this tutorial, I’ll be using 3Dmax. So first thing would be open-ing your max program and on the menu choose Customize>Unit Setup>Metric>Meters. Step 2 On the Create Tab, choose Box and enter this amount […]
Introduction In this tutorial I will show ho w to model Normandy Space ship from mass effect. Downloads Before you star you might want to download these files. Reference: Texture: Step 1 I will begin as usually by finding a reference for the model. I found this sketch on www.gamespot.com. When you making complicated things […]
Hi everybody. In this tutorial we will see how we can design a lovely toon characters scene, light and render it. Also we will see what is composite material and how to use it. You need to know some 3ds Max essentials, but i tried to explain everything detailed. Used 3ds Max 2009, VRay and […]
In the second part of the video we are going to see how to model the sheet, the pillow and blanket inside Marvelous Designer and then send it all back to 3ds max.
Introduction Computers and application software are evolving at a tremendous pace. New methods and technical improvements are being introduced with every software release and today creating photorealistic renderings is just a couple of mouse clicks away. Going back a couple of years, raytracing, particularly raytraced reflections, was nothing more than a fake simulation with the […]
This is the first part of the video tutorials on how to model a bed in 3ds Max and Marvelous designer where if you follow this tutorial you can end up with a nicely detailed bed.
In this video we’ll be using Autodesk 3d max to create a Cartoon Character modeling to animation with rigging process. I hope you enjoy the video and find some useful tips and tricks you can apply to your own projects! You can help me out by subscribing to my channel and liking the video! And […]
Hi, I’m finally done with my first 3ds max- tutorial and I’ve tried to do it as easy to follow as possible. Well, you got to have some 3ds max experience. So, what are you waiting for, Christmas? :P Making the Tornadoshape Reset 3ds max (4). Create a Torus with Radius1: 60, Radius2: 2, and […]
Photorealistic Grass in Vray. Hello guys. In this tutorial you’ll learn how to create grass using Vray. I using 3ds max 2016 and Vray 3.40 Here is the final render: http://imgur.com/s9zII8o
A key to realistic 3D animation is in the texture maps. While pristine textures often look nice, aging materials effectively can sometimes be out of reach to many animators. In this entry level tutorial Dave Wilson demonstrates one way to make a can look like it has been kicked around and left for dead by […]