In part 1 and 2 of this 10 part series, Andrew Klein covers cropping images and changing levels in Photoshop to create suitable image planes for Maya and looks at creating and setting a project in Maya.
This tutorial is fundamentally based on how to import vector files from Adobe Illustrator into Autodesk 3ds Max for further modeling work to be done on it.
Part 2 of 6, this video from Andrew Klein covers editing NURBS geomenty using control verticies, detaching surfaces along isoparms, and creating a mirrored Instance using Duplicate Special.
Part 1 of 6, this video from Andrew Klein covers the difference between NURBS and Polygons, and looks at creating the basic sphere shape for the body of our toy chicken.
Part 6 of 6 covers duplicating the big toe for use as the other 4 toes. Tutorial by Autodesk Certified Instructor for Maya: Andrew Klein. For more, visit www.andrewklein.net/ai.html.
In the final video of the series, Andrew Klein (www.andrewklein.net) examines how to intersect surfaces and how to use the trim tool to cut out the notch of the bishop’s “hat”.