Modeling a Foot in Maya (Part 6)

Part 6 of 6 covers duplicating the big toe for use as the other 4 toes. Tutorial by Autodesk Certified Instructor for Maya: Andrew Klein. For more, visit www.andrewklein.net/ai.html.

Maya Modeling Basics:Toy (Part 2)

Part 2 of 6, this video from Andrew Klein covers editing NURBS geomenty using control verticies, detaching surfaces along isoparms, and creating a mirrored Instance using Duplicate Special.

Modeling a Trophy

This tutorial is fundamentally based on how to import vector files from Adobe Illustrator into Autodesk 3ds Max for further modeling work to be done on it.