Quad Sphere Tutorial

Introduction Hi everyboby, this is my first tutorial so don’t expect too much.During my modeling sessions with Max I’ve seen that there are two kinds of spheres: normal (made with triangles and quads) and geosphere (made only with triangles). So I’ve started wondering how to make a sphere made just with quads. This is the […]

Falken Rim Tutorial

This is the second Rim tutoial I have written, this time I wanted to show another technique to modelling a Car Rim which I use myself on almost all car projects… This is a very common way of modelling a Car Rim so you may have already seen tutorials like this. I have chosen to […]

(Reactor) (Ragdoll) And (hinge) Tutorial

Hello every one! Creating animation and simulation of objects are very sensitive in 3ds max (Reactor), so you have to take care of every single object in the scene to simulate it perfectly as much as interesting for the viewer, that is the best Animator who take care of a small object and trying to […]

Reactor Motor Tutorial By Aziz Khan

Hello and welcome every buddy to my (Reactor Motor) tutorial. Many of the people who asked me about reactor function in 3ds max and they asked me different kind of question about reactor in 3ds max and I tried to answer them, I realize that I should write some reactor tutorials for those who need […]

Ford Focus Tutorial Series by Alex: Part 4

FORD FOCUS PART 4 Hi everyone and welcome to the final part of the Ford Focus tutorial series. While this is the last part of modelling the body , there might be more tutorials on detailing and interior. This is just for those who want to smooth out their model ready for texturing and son […]

Ford Focus Tutorial Series by Alex: Part 3

Hi everyone. Well without further blabber let’s get started. 1. Create a polygon cube and set the subdivisions along height to 15 and along width to 5. Then scale it so it fits exactly one half of the car. 2. Delete the side faces so that when we mirror and convert to Sub-D later we […]

Ford Focus Tutorial Series by Alex: Part 1

Hi everyone. This is part 1 of my tutorial series on how to model a ford focus WRX. In this part you will learn how to properly set up the image planes. Now you might think that we should get straight into modeling but reference images are very important and this is just a good […]

Explosion Tutorial

This tutorial explains how to make cool-looking explosions like these: However, the user must have a basic knowledge of MAX and some of its functions, like creating combustion gizmos, the video post basic functions, omni lights, etc. Now, without further rambling… 1. Create a SphereGizmo anywhere in the scene. Just place it somewhere in a […]

Brazil2 GI Tutorial

In this tutorial, we will be seeing how to use Global Illumination in "Brazil ‘Rio’ Rendering System v2.0". As well as a small information on the very useful, Brazil2 Advanced Material, which, in my scene is used to create the water in the pool. In this scene I have tried to create a Villa Hotel, […]