This is an overview of creating high polygon realistic 3D characters ( with a particular leaning toward the creation of the above model ). My inspiration for writing it, was that as a long time videogame artist used to working with real-time constraints, I wanted to learn high resolution modeling techniques, and I couldn’t really find […]
In this tutorial, I will show you how to place road on top of terrain, in way that road partially follows terrain, and in places where she’s not, there we will have slopes on terrain.
Following, I present you the process of creation of the matte painting”Distant Shores”, inspired by the magnificent works of matte artistsDylan Cole, Steven Messing and Yannick Dusseault (among others). This painting is also fruit of the many things I learned from the book”D’Artiste: Matte Painting” (Ballistic Publishing) which compiles some of the richest collection of […]
It was an absolutely usual evening. I was drinking tea and watching some 2d and 3d art galleries. Suddenly I saw something special, Bao Pham’s green art of girl, who has incredible gaze. Everything was saturated with harmony and serenity. So I angry and said “Why it’s so beautiful?!” Then I left my tea, opened […]