This tutorial will covers the major points of producing this image, starting with the planning and covering the modeling, texturing, rendering, lighting and compossiting.
In this tutorial I will be showing the process and some techniques I generally use to create my artwork. Starting at how I approach sketching my initial designs, I will detail the steps I take that lead to the final rendering, I hope you can apply this method to a variety of your art projects […]
So you’re ready to redecorate and redesign your bathroom. But dropping $20,000 on a deluxe spa retreat is light years away from what you can afford to spend. Here’s the good news: You don’t need mega-bucks to transform your bathroom into a relaxing, cool space. There are plenty of ways to renovate and redesign on a […]
“I started the torso with a box, trying to get the right subdivisions to form the basic shape of the body. Then I extruded some polygons from shoulders and pelvis in order to create the arms and legs.”
In this final part of the tutorial, we will discuss how the background was created to finalize the piece. This includes the texture, lighting, ambient occlusion and more. We will also discuss and demonstrate the importance of final character and environment details including light scattering, light particle effects and adding final wear and tear to […]
Hi all, for some of those who requested a tutorial from me, well here it is. In this tutorial I’m going to tell you how my scene called ‘Settled’ was made. I assume you have at least the basic knowledge and understanding of 3d.
I have always been fascinated by those amazing mexican figthers so I decided to create a 3D charicature of one of them. The image represents a photographic sesion of one of the fighters, may be to get some pictures for a magazine interview.
Since my project was related to well known public person finding good references was easy task but it was impossible to find images that could be useful for assembling good image plains so i relied mostly on eyeballing techniques.