Using a downloadable maxscript, we take out elements such as Light, Camera and Null Objects from 3ds Max enviroment into After Effects for further composition.
“Introducing the new Unreal Ungine 4” – It was created by Rodrigo Banzato from Tonka3D, where he shows the major elements of the new Unreal Engine 4 including some very cool 3d low poly objects to be part of his new project for the Total Objects collection, that will be soon available at Tonka3D.
In this video however, i teach you how to create realistic lighting for interior scenes in 3ds max vray. I go over the camera, lights, etc. Programs used V-ray 3.2 Autodesk 3ds max 2016 Obs recording software
QuickMax is a new series of simple 3dsmax tutorials that I created, which will feature all aspects of the program itself, including modeling, texturing, lighting, and animation. Welcome to section one, this will feature the 3dsmax Material Library. Section 1: Materials VRay Materials 1: How to make an easy VRay car paint material (To complete […]
Introduction This is my tutorial on how to animate facial expressions with morpher modifire in3ds Max.I must warn you that befour you star this tutorial you allready have to have skill to create your character face. In This tutorial i will show how to create morpher and control it. Step 1 You will need to […]
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This is a quick tutorial that explains all the process to make this composition. We´re going to see how to make the model, materials, lighting, render parameters and finishig the image with photoshop.
Step 1: the making of the trunk and the crown of the tree Let’s start with the trunk of the tree. This is not a tutorial about mesh modeling that’s why I am not going to explain it in details. The Trunk Make a cylinder. Then convert it to editable mesh, and with the help […]
This is my 2nd 3dsmax tutorial, and this one should also be quite easy once you get the hang of it (hopefully very quickly.) This tutorial is about how to create some really cool logos, tribal symbols, and other cool signs and such with 3dsmax. (Some content shown in this tutorial may also have included […]