This time we go more into detail how you can use rayfire tool to destruct or build complex explosions. We will make an planet Implosion and explosion with few methods.
In this tutorial which is a part of “The Ultimate Introduction to V-Ray for 3ds Max” course, we learn how to use V-Ray wrapper material to integrate 3d models into photographic backplates.
Hey, another simple model. Why not make a chair to accompany your table? 1) First of all, make a box that is 35 by 30 by 2 units. And make sure that the length, width, and height segments are 1. 2) Select the box, right click it, go to Convert To, and select Editable Poly. […]
10 minutes tutorial for 3d Character Designers explaining the complex unwrapping and designing of pixel strech free uv maps for textre-baking. It is a bit more advanced (it uses Unwrella for one part, yet the know-how can be used also witout any 3rd part plugins) yet it explains in step-by-step tutorial the whole process of […]
This tutorial is targeted at medium level users and will present the process of texturing a photorealistic building that has already been modeled. I will focus on the texturing process in particular, even though the modeling and UVs are also important for the final look of the building.
Chrome is one of the most used materials in the Design field. This material needs only a few settings to be rendered in an optimal way. You can see many samples of chrome in the design gallery of the Florence Design Academy Let’s begin: 1.) You need a dark gray diffuse color (for a perfect […]
This tutorial from the the Florence Design Academy, the best design school in Europe, will show you how to use the SPLINES effectively in the field of Interior/Furniture Design.
This is the first part of the video tutorials on how to model a bed in 3ds Max and Marvelous designer where if you follow this tutorial you can end up with a nicely detailed bed.
For this tutorial I assume you got a fair bit of brain and experience with 3D Studio MAX. Reset your scene and start by making a cone with radius1: 10, radius2: 150, Height: 800, Height segments: 80, Sides: 40 and mark the “Generate Mapping Coords” This will make the basic sharp of the smoke. It […]
This tutorial is dedicated to 3DM3 community. 1.Intro 2.Game modeling workflows 3.Tools used 4.Workflow used for Varga 5.Final model You could also check the first part of this tutorial : Varga hair tutorial (low poly game character hair) This is not a step by step tutorial. I will summarize the workflow i used for one […]