Maya120 Videos
Modeling a head using Nurbs-Polygon technique by Sasan Rafiee
In this technique we first create a low detail head by nurbs patch modeling then convert it to a polygon object, then we add detail to it. The reason is that we have more control on the basic shape in Nurbs modeling and then we apply powerful tools in polygon modeling to add details. You […]
Modeling a Tractor Tire in Maya – Lattices and Bend Deformers
In this tutorial we’ll model a Tractor Tire by first laying out some guide curves and then creating a tillable pattern and using lattices and a bend deformer to create the final shape.
Modeling an Airplane(Part 1-2) by Andrew Klein
In part 1 and 2 of this 10 part series, Andrew Klein covers cropping images and changing levels in Photoshop to create suitable image planes for Maya and looks at creating and setting a project in Maya.
Modeling Meat Grinder in Maya
Introduction In this tutorial I will explane you how to make meat grinder. Step 1 First make the Polygon Cylinder. Step 2 Reduce Subdivision Axes from 20 to 10. Step 3 Rotate and Scale. Step 4 By holding shift on keyboard use “Cut Faces Toll” like on picture. Step 5 Buttom face extrude. Step 6 […]
Modeling of COCA-COLA
Introduction This tutorial is intended to show you how to make a Coca-Cola bottle using Maya. Although, you may think making a bottle is trivial, but it is easy to overlook some of the tiny details that make your final image more desirable to watch. I will also try to give you some tips, which […]
Modeling Old School Rim in Maya
Introduction In this tutorial I will explane you how to make Old school rim. Step 1 First make the Polygon Cylinder. Step 2 Then delete top and bottom faces to look like this on picture. Step 3 Select all top edges end extrude with tool witch you can find in Edit mash – Extrude. Step […]
Painting Weights
In this tutorial we look at how to paint weights in Maya, it is useful if you are rigging organic models.
Quick Tip: ZDepth+Nuke
Quick Tip: Creating a Simple Depth Map Pass Manually in Maya for Nuke Composites
Rigid Body
Hello friends In this tutorial I will show you how to work with (Active rigid bodies) and (Passive rigid bodies) to collide object in the scene. Dynamics has really nice effect to create real visual effects its commonly use in the movies and the industrial projects. ok lets turn to start, open Maya or if […]
Rotating Wheel with SetDriven Key
This time it is about optimizing simple animation steps.
Simple Way to Position Objects Along Curve
This Quick Tip shows you how to position objects and meshes along Curves/Splines text, or any other curvy shape in Maya.
Texturing a Head Using Photoshop CS4’s 3d tools (Part 1)
This video from 3d artist and educator Andrew Klein, shows the viewer how to import a 3d model into Photoshop CS4 from Maya 2009
The Making of “The Steam Master”
Being a “making of”, this tutorial is intended for people with a prior understanding of the basic tools used for modeling and texturing. This is not a step by step walkthrough, but more of a project overview.
The progress of modelling a Character
1. I am modelling this character using Maya 4. The sole purpose of making this character is fun. At this time, I dont really know where it will all end, but lets see how it evolves :) This is where the screenshorts start. To sum up what happend, then I started by creating a poly […]
Tutorial “Ambient Occlusion with VRay – Maya”
I just want to show you a quick and easy method to create ambient occlusion using Maya and VRay.
Tutorial “Creating Fire with Maya Fluids”
We are taking a look at how to create a simple fire effect using Maya’s Fluid effects.
Tutorial “Load Models from Blender to Maya”
This video shows how to take your Blender models and bring them into Maya, complete with your UV layouts
Tutorial “Next Gen Vechicle Creation”
This tutorial is intended to present a method of creating a next gen vehicle asset.
Tutorial “Painting Blend Weights”
In this tutorial, I demonstrate how to create an assortment of blendshapes using a small number of shapes and weight painting to distinguish between mesh parts 15min
Tutorial “Rendering Passes out of Maya – Depth of Field”
I explain how to render out passes using mental rays pass contribution maps.