In this tutorial, Rodrigo Banzato covers some aspects of the tools he uses on his projects for image correction and manipulation by using Photoshop as also other programs, plugins and very nice tips.
3dsmax Model classic column_Step 1(for the 3dsmax 2010 or later) 3ds max classic columns form Step 1 (for 3ds max 2010 or later), we will compile the next step in the shortest time – Thank you for watching.
Making of low poly car 3d model made with using 3ds max and Bodypaint 3d. This video x10 faster from real time. You can find 100times faster video on my channel. Please contact me with skype (befastskoree99) if you have any suggestions or post comment here
Part 1.(inner part of disc)So,to create any disc we need no less than 2 photos of this disc: a) in face (to be used as drawing) b) side-view (to visualize disc profile) To begin with, one main advice-modelling any subject (not only the disc) every 2 minutes look at the photo Open 3D Studio Max […]
FORD FOCUS PART 4 Hi everyone and welcome to the final part of the Ford Focus tutorial series. While this is the last part of modelling the body , there might be more tutorials on detailing and interior. This is just for those who want to smooth out their model ready for texturing and son […]
In this video, from “Production Instruction with 3ds Max 2010: Volume I”, we’ll take advantage of mental ray’s ProMaterials to create a nice clay render of the interior scene we’ve been working on. By rendering using the technique shown in this video, we can create a clean and clear render that showcases our work in […]
In this tutorial we will learn how to simulate Maya cloth effect with uniform field to react the forces. dynamics are widely use in Maya before going to start this tutorial you should have basic knowledge of Maya i am using Maya version 7.0 you can use any version regardless. Lets start open Maya or […]
This Noesis Interactive tutorial teaches the process of creating custom facial maps using Photoshop. Learn how to take a series of digital photos and edit them together so that they are ready to be mapped onto a 3D game model as a single texture. If you’ve ever wanted to see your own face inside a […]
In modern CG industry character animation is one of the most important and one of the most difficult parts. It’s very hard to create realistic animation, that’s why software developers are searching ways to solve this problem. One of the latest solutions is FBIK. In this tutorial I want to show how to create Full […]
This tutorial describes how to render this car. I use paths a lot. In this tutorial I also use layer masks and layer filter. The whole thing took about two hours to complete. Drawing out the paths is the most tedious part but once theyre layed out it all comes alive. 1. Path tool Start […]
The idea for «Still life with black pepper» came about after an idea my wife, Sofia, and I had to create a picture with a lot of different textures and materials
This video covers how to start modeling a foot using an edge extrusion method. I begin by modeling a stirrup over the ankles, separating the front and heel. Tutorial by Autodesk Certified Instructor for Maya: Andrew Klein. For more, visit www.andrewklein.net/ai.html.