In the final video of the series, Andrew Klein (www.andrewklein.net) examines how to intersect surfaces and how to use the trim tool to cut out the notch of the bishop’s “hat”.
Part 1 of 6, this video from Andrew Klein covers the difference between NURBS and Polygons, and looks at creating the basic sphere shape for the body of our toy chicken.
Part 2 of 6, this video from Andrew Klein covers editing NURBS geomenty using control verticies, detaching surfaces along isoparms, and creating a mirrored Instance using Duplicate Special.
Hello every buddy, This is from one of my tutorials series, in this tutorial I will show you how to work with (Instancer) inside Maya. (Instancers) can be very useful and handy when you have one single object and you can convert it with particles in your scene, and then you can create many of […]
Hello Everyone, In this video we’ll take a look at how to model a Christmas tree in Houdini. This is a two part lesson. The first part will deal with building the controls for main tree and the branches. The second part will cover the stems and the leaves. regards Rohan
Hello Everyone, In this video we’ll take a look at how to model a Christmas tree in Houdini. This is a two part lesson. This part will cover the stems and the leaves and also how to render the tree. regards Rohan
This is the first part of the video tutorials on how to model a bed in 3ds Max and Marvelous designer where if you follow this tutorial you can end up with a nicely detailed bed.
In the second part of the video we are going to see how to model the sheet, the pillow and blanket inside Marvelous Designer and then send it all back to 3ds max.
Hey, another simple model. Why not make a chair to accompany your table? 1) First of all, make a box that is 35 by 30 by 2 units. And make sure that the length, width, and height segments are 1. 2) Select the box, right click it, go to Convert To, and select Editable Poly. […]