Hey, lets make some cups to set on that table we modeled earlier. 1)Click on the Create Tab, then click on Geometry, then choose Cylinder. This will create a….cylinder. Give it the following values. 2) Convert your cylinder to Editable Poly by selecting it, right clicking, and going to Convert To, and select Editable Poly. […]
This video covers how to start modeling a foot using an edge extrusion method. I begin by modeling a stirrup over the ankles, separating the front and heel. Tutorial by Autodesk Certified Instructor for Maya: Andrew Klein. For more, visit www.andrewklein.net/ai.html.
Part 6 of 6 covers duplicating the big toe for use as the other 4 toes. Tutorial by Autodesk Certified Instructor for Maya: Andrew Klein. For more, visit www.andrewklein.net/ai.html.
In this technique we first create a low detail head by nurbs patch modeling then convert it to a polygon object, then we add detail to it. The reason is that we have more control on the basic shape in Nurbs modeling and then we apply powerful tools in polygon modeling to add details. You […]
1) Open up 3ds Max. Go to the Create tab, click on Shapes, and then select Line. This will allow us to draw an outline of the soda can. 2) Go into the Front viewport and draw the outline like you see below. Make sure you don’t connect the first and last vertex. 3) When […]
In this tutorial, I will show you how to model a stool in 3ds max Step 1 – Max Setup In this tutorial, I’ll be using 3Dmax. So first thing would be open-ing your max program and on the menu choose Customize>Unit Setup>Metric>Meters. Step 2 On the Create Tab, choose Box and enter this amount […]
A table is super simple to model, it consists of just one modified box for the top, and four boxes for the legs. Let’s get started. 1) Create a box that is 50 by 80 by 1 units. And make sure it has only 1 length, width, and height segments. Make sure everything is exactly […]