Tutorials787 Videos

Maya Modeling Basics:Toy (Part 2)

Part 2 of 6, this video from Andrew Klein covers editing NURBS geomenty using control verticies, detaching surfaces along isoparms, and creating a mirrored Instance using Duplicate Special.

3D Design – Designing with Shapes and Colors – Part 2

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Modelling of cast disc

Part 1.(inner part of disc)So,to create any disc we need no less than 2 photos of this disc: a) in face (to be used as drawing) b) side-view (to visualize disc profile) To begin with, one main advice-modelling any subject (not only the disc) every 2 minutes look at the photo Open 3D Studio Max […]

Ford Focus Tutorial Series by Alex: Part 4

FORD FOCUS PART 4 Hi everyone and welcome to the final part of the Ford Focus tutorial series. While this is the last part of modelling the body , there might be more tutorials on detailing and interior. This is just for those who want to smooth out their model ready for texturing and son […]

VIDEO TUTORIAL: Creating Clay Renders with 3ds Max 2010 and mental ray

In this video, from “Production Instruction with 3ds Max 2010: Volume I”, we’ll take advantage of mental ray’s ProMaterials to create a nice clay render of the interior scene we’ve been working on. By rendering using the technique shown in this video, we can create a clean and clear render that showcases our work in […]

Maya Cloth tutorial

In this tutorial we will learn how to simulate Maya cloth effect with uniform field to react the forces. dynamics are widely use in Maya before going to start this tutorial you should have basic knowledge of Maya i am using Maya version 7.0 you can use any version regardless. Lets start open Maya or […]

Transforming an Inferior Render into Superior Artwork

Hey there, long time no see. This is a new photoshop tutorial of mine that will teach you how to transform one of thoseugly, desaturated renders into a wonderful image that will look phenomenal when compared to it’s original counterpart. Ok,to start off, open Photoshop and load up the render that you want tofix, I […]

Maya Modeling Basics: Chair Part 2

This video from Andrew Klein (www.andrewklein.net) covers duplicating using the duplicate special command, freezing and reseting transformations, and creating the slats for the seat of the chair.

Making of “Distant Shores” by Andreas Rocha

Following, I present you the process of creation of the matte painting”Distant Shores”, inspired by the magnificent works of matte artistsDylan Cole, Steven Messing and Yannick Dusseault (among others). This painting is also fruit of the many things I learned from the book”D’Artiste: Matte Painting” (Ballistic Publishing) which compiles some of the richest collection of […]

3D Character Rigging – The Hand ( Part 3/3)

In this tutorial we look into have to make the hand. We will be making: – The controllers – Custom Attributes – +/- Average Node This is a part of a tutorial series. See all the tutorials at: http://poly-face.com/tutorials.php