I started this matte painting by creating a new document in Adobe Photoshop with a blank canvas of 3540 x 6000 pixels at 300dpi.
In this video taken from our “Rendering with SOFTIMAGE|XSI v.I: mental ray” training product, we will get to see how to properly setup an architectural scene in preparation for camera animation using mental ray and Final Gathering. Without the right technique, rendering any type of animation with Final Gathering can produce undesirable flickering. However, in […]
Introduction In this tutorial I will explane you how to make meat grinder. Step 1 First make the Polygon Cylinder. Step 2 Reduce Subdivision Axes from 20 to 10. Step 3 Rotate and Scale. Step 4 By holding shift on keyboard use “Cut Faces Toll” like on picture. Step 5 Buttom face extrude. Step 6 […]
I decided to create the robot I’ve been imagining since childhood. I think the most important thing that helped me in the creation of the robot was the beautiful inspiration of the Brazil movie
I decided to paint a fairy painting using many variations of greens for my color scheme
In these tutorials we look at how to rig a character from scratch, and we do it proper.
Being a “making of”, this tutorial is intended for people with a prior understanding of the basic tools used for modeling and texturing. This is not a step by step walkthrough, but more of a project overview.
Andrew Blackman shows how he was making his ‘Throne of the Burlesque’
This is a quick tutorial on how to apply and get the most out of the Physical Lens Depth of Field shader in Mental Ray.
After the high popularity of „modeling iPhone4 in 3dsmax “ we decided to do a tutorial for another popular mobile, HTC Desire S.
A new making of by Markus Lovadina
Do you like TRON Legacy identity disc hologram?
In this series of five tutorials we will explore features of Forest Pack introduced since version 3.6.
Liam Gallagher from Oasis.
In Part 3 of 6, this video from Andrew Klein includes inserting isoparms, attaching surfaces, and using the hypergraph.
Making of Dragon Mage by Alexandra Knickel
Modelling process timelapse by Blendtuts
This is the second part of the tutorial about an architectural greek corner created with Blender 2.6.
In this tutorial you can see how to model and to make realistic material for another still life image.
You can support me at: https://patreon.com/yanalsosak Full image at: https://www.artstation.com/artist/yan… Programs Used: Blender and Photoshop.
Timelapse of today’s stream. Real time version can be found for a limited time here: https://www.twitch.tv/danny__mac/videos/all I stream Friday afternoons around 1pm London time