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Lighting

We draw a skeleton of the future lightning.For this purpose simply arrange in a frontal window of a projection of a line how it seems lightning to you looks.Then, using tool Loft, create volumetric curves. In quality Shape it is possible to use object Rectangle. In Modify establish for each received object value Shape Steps […]

How to create microscopic cell scenes

This is my 3rd 3dsmax tutorial, and it will teach you how to create microscopic cell scenes. It should be very easy to complete and interesting. It will cover all the modeling, and all the materials. If you have any questions, comments, or if you want or need any help, please email me at Viper680@hotmail.com. […]
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Making the head of the Moria Orc

Well, this is how I made the head for my Moria orc. As with any project, I started off by getting loads of reference. I was originally going to make an Isengard orc, but in the end rather decided to go with a Moria orc simply because the Moria ones look a little grosser!So I […]
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Dynamics Reverse Face

This is common problem with these kind of collusion objects with dynamics every object has (Back And Front) that is why some time in modeling faces are reversing accidentally , to solve this problem I am writing you this tutorial, so hope it will help you to solve your problem. So get ready and we […]
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Studio Lighting Tutorial

In this tutorial, I will show you how to setup a studio lighting rig that I use mainly for vehicle rendering. Basic to intermediate knowledge of 3DS Max is needed for this tutorial. I will be using 3DS MAX 9 for this tutorial, if you have a different version, your button configuration may be a […]
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VIDEO TUTORIAL: Modeling of Umbrella

This video tutorial is dedicated to 3dm3.com and Johanna Bak that requested this video. The video is showing one of many ways of making a straight forward umbrella, that can be tweeked as mutch as you want after the basemesh is done. Im realy bad with voice overs so this tutorial is also soundless, just […]
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Sculpting and Texturing Hard Surface objects with Zbrush 3.5

This tutorial is designed to illustrate new features in Zbrush 3.5 such as the Planar Brushes, Surface Noise, and Normal and Displacement Map generation while integrating features from legacy versions of Zbrush, such as importing UVs, using the Projection Master, sculpting with alphas, and baking Material information to color maps. I use a simple Tombstone […]