Part 2 of 6, this video from Andrew Klein covers editing NURBS geomenty using control verticies, detaching surfaces along isoparms, and creating a mirrored Instance using Duplicate Special.
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This tutorial was written by Andy Nicholas who is an experienced freelance artist and programmer. Visit his site at www.andynicholas.com, where you can find more tutorials like this one. This tutorial will show you how to create a lighting rig that will simulate daytime lighting conditions. Most importantly, it will allow you to easily adjust […]
Creating a Snowy Mountain—Texturing Based on Slope Some Notes: This is 3ds max tutorial, but it was inspired by LightWawe. LW can use slope as input parameter. Though, there’s no such option in Max. So, to get such effect – you need to improvise. Here’s how: Preview: In this tutorial you’ll create a mountain model, and texture it […]
Hi my name is Aleksandar. This is my first tutorial. In this tutorial I’m gonn’a tryto help you to step by step model a AK 47 IN 3DS MAX 7. I assume you have beginner or advanced experiencein modeling. There are many pictures so I hope it will be no problems :}We will only use […]
This video from Andrew Klein (www.andrewklein.net) covers duplicating using the duplicate special command, freezing and reseting transformations, and creating the slats for the seat of the chair.
Following, I present you the process of creation of the matte painting”Distant Shores”, inspired by the magnificent works of matte artistsDylan Cole, Steven Messing and Yannick Dusseault (among others). This painting is also fruit of the many things I learned from the book”D’Artiste: Matte Painting” (Ballistic Publishing) which compiles some of the richest collection of […]
In this tutorial we look into have to make the hand. We will be making: – The controllers – Custom Attributes – +/- Average Node This is a part of a tutorial series. See all the tutorials at: http://poly-face.com/tutorials.php