Basic Car Rendering setup with Brazil r/s by Emre Gorenemregoren

(This tutorial wont use HDRI) important note: This settings will be startup for the render , you will have some trial & error for better results. Ok , here is the first tutorial, I will try to keep it simple and short.. Its not so hard and after this tutorial you will see that it […]

Making of Toony in 3DS MAX

Hi everybody. In this tutorial we will see how we can design a lovely toon characters scene, light and render it. Also we will see what is composite material and how to use it. You need to know some 3ds Max essentials, but i tried to explain everything detailed. Used 3ds Max 2009, VRay and […]

VIDEO tutorial: Fat Monster – Gordo (rendering) by Rodrigo Banzato

Fat Monster – Gordo(rendering / riging / animating) – (basic) – 7 Mb Talk about this tutorial at the Forum >> Next parts:Fat Monster – Gordo (modeling) by Rodrigo BanzatoFat Monster – Gordo (texturing) by Rodrigo Banzato 3DM3.comCopyright © Rodrigo BanzatoEdit by StrykerSource: http://www.tonka3d.com.br

Correcting the Vray and mental ray self-illumination display in the viewport

The following tutorial assumes that the user has a basic knowledge of 3Ds Max when applying textures to the self-illumination toggle; applying the “UVW map” modifier and assigning material slots to objects/surfaces. When using a bitmap in the “VrayLightMtl” or mental ray “Self Illumination (Glow)” toggle, the texture display is often overridden by its default […]

HDRIs using Vray 1.5 RC3 Renderer in 3DS Max 9

Hello, this is Shashank Sharma, or better known as shashanks18 on 3DM3. In this tutorial, we’ll work out to know how to do a decent lighting using HDRIs using Vray 1.5 RC3 Renderer in 3Ds Max 9. Here, I’ll be using a Castle scene for the example, that I have modelled, textured and lighted up. […]

Neoclassic Livingroom Lightning and rendering Maxwell

Hi. In this tutorial we’ll investigate the render and lightning adjustment for neo-classical room design. At first place, activate the maxwell render and then set the materials in the material editor as maxwell materials. LIGHTNING Numbers seen in the above figure indicate the light locations in the scene.We’ll consider the scene is in real world […]