In this tutorial, I will guide you through the whole process, from the initial sketch design to the final presentable painting all using Adobe Photoshop CS5
Throughout this tutorial we will discuss and explore the subject of subsurface scattering, the application and manipulation of photographic textures and will further discuss how to achieve believability in a piece of artwork.
Hello Everyone, This is a relatively long introduction to Arnold in Houdini. The primary focus is on shader building but we’ll also take a look at Lights, HDRI , Render Settings Curvature Map, Triplanar mapping, Fit range, Ramps Instances Attributes Point Rendering and DOF
Bugatti Veyron – One of the fastest and popular speedcar…. This 3D Model was created in 2 Days completely. I used 3DS Max for this. I had seen some of the wallpapers of this car and was so inspired that the same night i began to work on this model. This model has has been […]
Hello there, Welcome to my Third tutorial. In This one I will be texturing the head of the character I made in my modeling tutorial. Now I will be working in Photoshop, I should first say that for a good texture, you need a good UV map with a minimum amount of stretching. In my […]
Hi there. This tutorial will show you how to cell-shade a car in Photoshop or in any other 2d painting program. The program you use will HAVE to have a layer option, so Window’s Paint wont work. First of all, find a picture of a car you would like to paint from the Internet or […]