This tutorial from Zbrush Certified Instructor and Maya Certified Instructor Andrew Klein covers a few techniques for generating skyboxes and skydomes using a variety of CG tools.
In this tutorial, I demonstrate how to create an assortment of blendshapes using a small number of shapes and weight painting to distinguish between mesh parts 15min
Hello Everyone, In this video we’ll take a look at how to model a Christmas tree in Houdini. This is a two part lesson. This part will cover the stems and the leaves and also how to render the tree. regards Rohan
In today’s Cinema 4D Tutorial, learn how to create unique geometry with X-particles and the XP Skinner. ****Buy X-Particles from the Greyscalegorilla Store and get 30 free scene files to get you started using X-Particles instantly.
That it to be necessary for this action: 1. We shall create objects which we shall blow up.2. In the section Create of the command panel you will choose Space Warps and by means of button create thr Bomb in an average part of each object. Change parameters for each bomb. Gravity it is necessary […]
Make a cylinder with the settings of picture 1 and picture 2 Then convert to an editable mesh by right clicking Select the outside polygons (squares) but missing one each time you should have 5 squares selected rotate with the tool at the bottom (see pic) Then scroll down the editable mesh menu and tyoe […]
Hello every one! Creating animation and simulation of objects are very sensitive in 3ds max (Reactor), so you have to take care of every single object in the scene to simulate it perfectly as much as interesting for the viewer, that is the best Animator who take care of a small object and trying to […]
This is a step-by-steptutorial that explanehow to create 350Z’s body using polygonal modeling in Maya environment,but you can apply this technique to other poly-modeling software. Step 1 This is my screen-shot after I have correctly placed my blueprints. Step 2 To start with, we’ll concentrate on the front part of the car. I’ve divided it […]
I use Autodesk 3dsmax version 9 for modeling so run it. I will use default unit setup for this project because I want make it with my eyes so unit isn’t important.