Part 2 of 6, this video from Andrew Klein covers editing NURBS geomenty using control verticies, detaching surfaces along isoparms, and creating a mirrored Instance using Duplicate Special.
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This is just a quick and an efficient way of doing nice explosions.For this scene you will need 2 gizmo’s, 3 omni lights and 1 lens flare.First of all you will need 2 gizmo’s : 1 box and 1 sphere. As shown below: Add combustion(fire effect in 3dsMax R4) to both of them with the […]
This tutorial was written by Andy Nicholas who is an experienced freelance artist and programmer. Visit his site at www.andynicholas.com, where you can find more tutorials like this one. This tutorial will show you how to create a lighting rig that will simulate daytime lighting conditions. Most importantly, it will allow you to easily adjust […]
Creating a Snowy Mountain—Texturing Based on Slope Some Notes: This is 3ds max tutorial, but it was inspired by LightWawe. LW can use slope as input parameter. Though, there’s no such option in Max. So, to get such effect – you need to improvise. Here’s how: Preview: In this tutorial you’ll create a mountain model, and texture it […]
Hi my name is Aleksandar. This is my first tutorial. In this tutorial I’m gonn’a tryto help you to step by step model a AK 47 IN 3DS MAX 7. I assume you have beginner or advanced experiencein modeling. There are many pictures so I hope it will be no problems :}We will only use […]
Hey there, long time no see. This is a new photoshop tutorial of mine that will teach you how to transform one of thoseugly, desaturated renders into a wonderful image that will look phenomenal when compared to it’s original counterpart. Ok,to start off, open Photoshop and load up the render that you want tofix, I […]
This video from Andrew Klein (www.andrewklein.net) covers duplicating using the duplicate special command, freezing and reseting transformations, and creating the slats for the seat of the chair.