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Introducing reactor

reactor is a plug-in for 3ds max that allows animators and artists to easily control and simulate complex physical scenes. reactor supports fully integrated rigid and soft body dynamics, cloth simulation, and fluid simulation. It can simulate constraints and joints for articulated bodies. It can also simulate physical behaviors such as wind and motors. You […]
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Hull Damage

Want to know how to tear up your favorite starship without actually messing up the mesh? Use textures. We could start with a sphere but that’d be too easy. Grab your favorite mesh instead. The easiest way to apply even burn marks over a whole mesh is if the mesh is one attached object. That’s […]
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Cigarette smoke

For this tutorial I assume you got a fair bit of brain and experience with 3D Studio MAX. Reset your scene and start by making a cone with radius1: 10, radius2: 150, Height: 800, Height segments: 80, Sides: 40 and mark the “Generate Mapping Coords” This will make the basic sharp of the smoke. It […]
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Explosion Tutorial

This tutorial explains how to make cool-looking explosions like these: However, the user must have a basic knowledge of MAX and some of its functions, like creating combustion gizmos, the video post basic functions, omni lights, etc. Now, without further rambling… 1. Create a SphereGizmo anywhere in the scene. Just place it somewhere in a […]
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Simple way of steam creation

For creation steam it is necessary to make a simple cone.Click on the cone with the right button of the mouse, will choose Properties and in appeared menu, about inscription G-Buffer, put Object Channel: value 1.Appoint to the received object a material with such parameters.I n the main menu, command Rendering, will choose function Video […]
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AFRO HEAD

Hi! My name is Jiri Adamec and I want show you how I created Afro head and give you the inspiration to create resembling or better pictures. Main page: www.astil.euweb.cz MODELING: Before one year I saw tutorial in the head at http://www.secondreality.ch/. And my style of the modeling isn?t so different from it. One of […]
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Procedural Shaders

Click here! Intro: This is an introduction to procedural maps. I wrote an article in 2000 explaining roughly how I created a magma shader I had created earlier, unfortunantly during that time I didn’t really have any free time to really focus on it. So the article became a bit hard to follow, plus my […]
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Lighting

We draw a skeleton of the future lightning.For this purpose simply arrange in a frontal window of a projection of a line how it seems lightning to you looks.Then, using tool Loft, create volumetric curves. In quality Shape it is possible to use object Rectangle. In Modify establish for each received object value Shape Steps […]
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Making of “Chaleur et paix” by Mohammed Khalil

Reference: I was looking for some references that could help me put things together. Basically I was aiming for a dramatic shot of an ancient passage, and so after doing some research I came up with these references: Modeling: Most of the objects in the scene were poly modeled. I believe poly modeling is more […]
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Clock tutorial by Oellas

Hi people, in this tutorial I will show you a few tips to create aclock in 3d max and render it with Fryrender. Then I will show you howto apply fry materials and how to make the light setup. Finally, I will show you how to work with the tone mapping and layer blending controls. […]
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Computer case modelling

Hello everyone. In this tutorial I’m going to show you how to make a computer case .This is an easy to follow tutorial. I’ll explain everything as well as I can. I used3D max 7 but I think it can be done using even 3D max 4 or 5. I alwaysstart by searching the web […]
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Wood carving

That it is required to us for a stage: The cutting torch – for an example let it will be idle time box. The flute which will cut a cutting torch – better, and is easier, all to draw a way on which the flute will run, using tool Point Curve which can be found […]
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Car-paint

How to make a car-paint without the use of additional plugins Intro: This is my first tutorial here, so I will try to explain things as good as possible. However, an average knowledge about 3dsMax is needed. Most people that make cars or other objects they want to give a car-paint to, have the problem […]
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Modeling Mazda RX8

Starting Starting out with the setup of your chosen blueprints, I?ve decided to make the “Mazda RX8” and I found the blueprints at http://www.onnovanbraam.com/ who has an wide range of car blueprints. Get the Mazda blueprint here BLUEPRINT You start out with making 4 boxes that match the size of your blueprint images and then […]
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How to create a car using the polygonal modelling

English version by: Claudio Magri & AnnaRita Taddeo Benoit (Professional Translator). I have written this tutorial to help people who doesn’t know the bases of the polygonal modelling. To realize this, I have used an example that has been useful to show you some interesting techniques in this field. The example that I have chosen […]
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Modelling of cast disc

Part 1.(inner part of disc)So,to create any disc we need no less than 2 photos of this disc: a) in face (to be used as drawing) b) side-view (to visualize disc profile) To begin with, one main advice-modelling any subject (not only the disc) every 2 minutes look at the photo Open 3D Studio Max […]
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Coke can

A key to realistic 3D animation is in the texture maps. While pristine textures often look nice, aging materials effectively can sometimes be out of reach to many animators. In this entry level tutorial Dave Wilson demonstrates one way to make a can look like it has been kicked around and left for dead by […]
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Car

This tutorial is complex from the point of view of modeling, because the user will pass thorough different techniques like surface tools(spline modeling), mesh edit (polygonal modeling), mesh smooth. This tutorial is not recommended to beginners, although they will learn some useful tricks from here. The tutorial is entirely conceived in 3D Studio Max 3.0 […]
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VIDEO: Capabilities and workflow

This new video demonstrates capabilities and general workflow of the Flatiron plug-in. Flatiron is a four steps Render To Texture plug-in which is capable of baking full scenes or selections of objects into a single UV Map. Advanced automatic unwrapping, which is built into the plug-in, is based on our Unwrella high quality automated unwrapping […]
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VIDEO Tutorial: Camera Projection

This video is about creating a camera projection (camera map per pixel) for an animation with pointing photo realism and maintaining rendering speed with Mental Ray in 3dsmax..Video has no sound but I believe everything is clear without the sound. 30 minutes 106 mb quicktime. Exclusive for 3dm3.com Exlusive for 3DM3.com and CGFlame.net Talk about […]