Photorealistic Grass in Vray. Hello guys. In this tutorial you’ll learn how to create grass using Vray. I using 3ds max 2016 and Vray 3.40 Here is the final render: http://imgur.com/s9zII8o
3dsmax Model classic column_Step 1(for the 3dsmax 2010 or later) 3ds max classic columns form Step 1 (for 3ds max 2010 or later), we will compile the next step in the shortest time – Thank you for watching.
This tutorial was written by Andy Nicholas who is an experienced freelance artist and programmer. Visit his site at www.andynicholas.com, where you can find more tutorials like this one. This tutorial will show you how to create a lighting rig that will simulate daytime lighting conditions. Most importantly, it will allow you to easily adjust […]
Hello every buddy, in this tutorial I will show you the most important part of (Active Rigid Body) and (Passive Rigid Body) called (Set Active Key) and ?(Set Passive Key) these 2 options some time very necessary to work with, allot of people asked me to help them or to write a tutorial about (Active […]
Advanced tiling: For this tutorial, I will be dealing with tiling textures with a pattern, such as brick. These textures can be especially difficult to tile, depending on the source material. When looking for a source photograph for bricks and textures with an apparent pattern that needs to be preserved, look for/take photographs with as […]
Hi! My name is Jiri Adamec and I want show you how I created Afro head and give you the inspiration to create resembling or better pictures. Main page: www.astil.euweb.cz MODELING: Before one year I saw tutorial in the head at http://www.secondreality.ch/. And my style of the modeling isn?t so different from it. One of […]
Hi my name is Aleksandar. This is my first tutorial. In this tutorial I’m gonn’a tryto help you to step by step model a AK 47 IN 3DS MAX 7. I assume you have beginner or advanced experiencein modeling. There are many pictures so I hope it will be no problems :}We will only use […]
Hello Everyone, This is a relatively long introduction to Arnold in Houdini. The primary focus is on shader building but we’ll also take a look at Lights, HDRI , Render Settings Curvature Map, Triplanar mapping, Fit range, Ramps Instances Attributes Point Rendering and DOF