The Portal Cube or Weighted Companion from the Valve game Portal has become somewhat of an icon. This morning I modelled this in 3D Studio Max and recorded to show how it was done. This is a High-Poly model which demonstrates some basic to moderate modelling techniques and adding some textures. DOWNLOAD VIDEO FILE Talk […]
Get a free look into the inner workings of ICE and production workflow in this video from the “Mastering the Art of ICE Volume I: Breaking the ICE” series. In this video, we will look at working with an ICE Tree and how to tweak and work with the new volume shaders in XSI 7, […]
This video looks at how to use the new (to maya 2009) UV unwrap tools in Maya to cut apart a hand by UV edges. Perfect for very fast organic UV unwraps is the smooth UV tool, also demonstrated.
This Noesis Interactive tutorial outlines the interface and basics of Autodesk’s Maya 8. It provides an overview of the tools, windows, and options you’ll need to get started with this popular 3D program. After following this tutorial you’ll be comfortable with the basics of Maya. Download video file Talk about this tutorial at the Forum […]
In modern CG industry character animation is one of the most important and one of the most difficult parts. It’s very hard to create realistic animation, that’s why software developers are searching ways to solve this problem. One of the latest solutions is FBIK. In this tutorial I want to show how to create Full […]
Overview You just finished your photo-realistic model of a car. You have asigned a blinn shader and you’ve cranked up reflectivity 100%. You’re all set in mental ray with raytracing. You hit render and your car looks matted, no reflections. (NOTE This is a beginner’s tutorial. Most average Maya users will have already learned to […]
Hello, this is Shashank Sharma, or better known as shashanks18 on 3DM3. In this tutorial, we’ll work out to know how to do a decent lighting using HDRIs using Vray 1.5 RC3 Renderer in 3Ds Max 9. Here, I’ll be using a Castle scene for the example, that I have modelled, textured and lighted up. […]
In this video, from “Introduction to Rendering with mental ray in Autodesk Maya 2009”, we will continue to become familiar with the new Irradiance Particles feature from the latest version of mental ray. Learn how to start working with Irradiance Particles and lower your render times while balancing out the render quality of your image […]
In this video taken from our “Rendering with SOFTIMAGE|XSI v.II: mental ray” training product, we will get to see how to use the new irradiance particles indirect illumination algorithm and combine it with image based lighting using HDRI rendering. This technique allows us to use the environment sampling feature of irradiance particles to render a […]
Here’s a quick tutorial that should help you create better renders to showcase your models. You’ll understand a very simple technique that will allow you to achieve the type of results. You’ll understand how to render your model with a seamless background and soft shadows, without complicated lighting and backdrops. Once understood, this type of […]
In this video taken from our “Rendering with SOFTIMAGE|XSI v.I: mental ray” training product, we will get to see how to properly setup an architectural scene in preparation for camera animation using mental ray and Final Gathering. Without the right technique, rendering any type of animation with Final Gathering can produce undesirable flickering. However, in […]
In this video, we will look at how to work with the subsurface scattering shader that comes with SOFTIMAGE|XSI. Learn how to use the render tree to setup and implement this useful and interesting shader to achieve a realistic look for soft translucent materials. We will be working on surfacing a jellyfish! Download video file […]
The screenrecording itself was done for Steve Gormley aka VJSteveG, who will be using the footage / timelapse in his work. The video you are seeing right now is more of a summary of a video tutorial that I am working on right now. There I will explain all the basic techniques used in the […]
This tutorial will describe how I modelled my foot model from a sketch . The method I used is polygonal modelling. Here, as you see I have a foot sketch which I found from net and I draw one myself too. I’ll start the modeling process using the hand sketch as a blueprint, you should […]
In these 6 video tutorials you will learn how to create architectural elements using ZBrush projection master techniques with Sebastian Legrain. These tutorials created by the Pixologic (makers of ZBrush) for the 3D community, so everyone can easily go at advanced level in ZBrush. Download video file: Intro Download video file: Part 1 Download video […]
10 minutes tutorial for 3d Character Designers explaining the complex unwrapping and designing of pixel strech free uv maps for textre-baking. It is a bit more advanced (it uses Unwrella for one part, yet the know-how can be used also witout any 3rd part plugins) yet it explains in step-by-step tutorial the whole process of […]
Cesar Dacol Jr. is a character designer and film developer for the film industry. He will demonstrate that Zbrush is not just for the characters, but actually you can use at various other places like environments. These tutorials created by the Pixologic (makers of ZBrush). Download video file: Part 1 Download video file: Part 2 […]