High polygon realistic character creation

This is an overview of creating high polygon realistic 3D characters  ( with a particular leaning toward the creation of the above model ). My inspiration for writing it, was that as a long time videogame artist used to working with real-time constraints, I wanted to learn high resolution modeling techniques, and I couldn’t really find […]

Modeling Meat Grinder in Maya

Introduction In this tutorial I will explane you how to make meat grinder. Step 1 First make the Polygon Cylinder. Step 2 Reduce Subdivision Axes from 20 to 10. Step 3 Rotate and Scale. Step 4 By holding shift on keyboard use “Cut Faces Toll” like on picture. Step 5 Buttom face extrude. Step 6 […]

Snowy Rock Tutorial

Baking snow in texture map using 3ds max landscape material.The tutorial covers the entire process of making the rock.I hope you find it useful.

Modeling a Table Fan

Making use of 3ds Max capability of extracting polygon edges as splines, we make the best of this with this new session by modeling a Table Fan.

Lightsabers by Mike Hobson

Battle Droid by Fabio Pessaro, DCS Hallway by Ross Chriss, Lightsabers by Michael Hobson LightWave Lightsabers with a little help from Adobe After Effects! I get this one all the time, and it’s been something I’ve worked on for over a year with little success until now. The important thing to note is this: As of this […]

Creating Blendshapes in Zbrush

This video from Zbrush and Maya Certified Instructor Andrew Klein (www.kleinmakelearngood.com) covers how to make both symmetrical and asymmetrical blendshapes in Zbrush.

VIDEO tutorial: Head modeling by Rodrigo Banzato

INFO: Size of original movie: 58 MB Compressed in .rar size: 57 MB Duration: 10 minutes and 31 seconds Format: MediaPlayer (.avi) DOWNLOAD Talk about this tutorial at the Forum >> 3DM3.com Copyright © Rodrigo Banzato Edit by Stryker Source: http://www.tonka3d.com.br