1. Prepare 2 photos or skectchs of front and side of a head. Create 2 box as in figure 1. Be cafeful of the proportions when you assign mapping on them. figure 1 camera view 2. At front elevation, draw lines, following the contour. Make sure every vertex join together in rectangular or triangular shape […]
Part 6 of 6 covers duplicating the big toe for use as the other 4 toes. Tutorial by Autodesk Certified Instructor for Maya: Andrew Klein. For more, visit www.andrewklein.net/ai.html.
This is an overview of creating high polygon realistic 3D characters ( with a particular leaning toward the creation of the above model ). My inspiration for writing it, was that as a long time videogame artist used to working with real-time constraints, I wanted to learn high resolution modeling techniques, and I couldn’t really find […]
Introduction In this tutorial I will explane you how to make meat grinder. Step 1 First make the Polygon Cylinder. Step 2 Reduce Subdivision Axes from 20 to 10. Step 3 Rotate and Scale. Step 4 By holding shift on keyboard use “Cut Faces Toll” like on picture. Step 5 Buttom face extrude. Step 6 […]
Battle Droid by Fabio Pessaro, DCS Hallway by Ross Chriss, Lightsabers by Michael Hobson LightWave Lightsabers with a little help from Adobe After Effects! I get this one all the time, and it’s been something I’ve worked on for over a year with little success until now. The important thing to note is this: As of this […]