In part 1 and 2 of this 10 part series, Andrew Klein covers cropping images and changing levels in Photoshop to create suitable image planes for Maya and looks at creating and setting a project in Maya.
In this tutorial I will cover some of the basic hard surface modelling techniques using built in Blender tools, as well as why it is crucial to keep a clean mesh and to use primitives for modelling precise angles.
Part 2 of 6, this video from Andrew Klein covers editing NURBS geomenty using control verticies, detaching surfaces along isoparms, and creating a mirrored Instance using Duplicate Special.
In this technique we first create a low detail head by nurbs patch modeling then convert it to a polygon object, then we add detail to it. The reason is that we have more control on the basic shape in Nurbs modeling and then we apply powerful tools in polygon modeling to add details. You […]
3dsmax Model classic column_Step 1(for the 3dsmax 2010 or later) 3ds max classic columns form Step 1 (for 3ds max 2010 or later), we will compile the next step in the shortest time – Thank you for watching.