Over the week, I had a brain wave on modeling Nigerias National Theatre. And as the good Lord would have it, it came to pass on the 10th October, 2010 (10.10.10).
Ok, everyone! After receiving tutorial requests, here am I this time to realize the desire of many of you. I received many mails asking for the techniques I use to model my cars and…err, well… I do use polymodeling by deforming patches, if you know what I mean. I do use a bit of splines-modeling, […]
This is the first part of the video tutorials on how to model a bed in 3ds Max and Marvelous designer where if you follow this tutorial you can end up with a nicely detailed bed.
Hey, another simple model. Why not make a chair to accompany your table? 1) First of all, make a box that is 35 by 30 by 2 units. And make sure that the length, width, and height segments are 1. 2) Select the box, right click it, go to Convert To, and select Editable Poly. […]
This tutorial goes over from start to finish the creation of a rudimentary fence asset that can easily be expanded upon. This is an introductory lecture on procedural modeling in Houdini I gave at Drexel University’s SIGGRAPH chapter as a Junior Animation & FX major.
This tutorial from the the Florence Design Academy, the best design school in Europe, will show you how to use the SPLINES effectively in the field of Interior/Furniture Design.
This tutorial was created by Rodrigo Banzato – a 3d artist and instructor at Tonka3D – and it is a selection of the 10 most common errors people commit when using the 3ds Max, specially for those who are initiating with this 3D tool.