After few requests to post a tutorial about creating a velvet/suede fabric finish, I have managed to put something together. The following tutorial works for both V-Ray and mental ray. One of the most distinctive characteristics of the velvet/suede finish is its soft textured effect with two contrasts that transcend across the entire surface. This […]
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Hello everyone. Today I start newinteractive tutorial on 3DM3. It will be car-modelling tutorial. I choosed VAZ21093 car. Why? Because it is simple to do for begginers. Everybody can take part in this tutorial. Soon I will start modelling right now!!! First step. Setting up the scene for modeling. I had sliced blueprint in Photoshop. […]
This video tutorial is dedicated to 3dm3.com and Johanna Bak that requested this video. The video is showing one of many ways of making a straight forward umbrella, that can be tweeked as mutch as you want after the basemesh is done. Im realy bad with voice overs so this tutorial is also soundless, just […]
Hi everybody. In this tutorial we will see how we can design a lovely toon characters scene, light and render it. Also we will see what is composite material and how to use it. You need to know some 3ds Max essentials, but i tried to explain everything detailed. Used 3ds Max 2009, VRay and […]
Using a downloadable maxscript, we take out elements such as Light, Camera and Null Objects from 3ds Max enviroment into After Effects for further composition.
“Introducing the new Unreal Ungine 4” – It was created by Rodrigo Banzato from Tonka3D, where he shows the major elements of the new Unreal Engine 4 including some very cool 3d low poly objects to be part of his new project for the Total Objects collection, that will be soon available at Tonka3D.
In this video however, i teach you how to create realistic lighting for interior scenes in 3ds max vray. I go over the camera, lights, etc. Programs used V-ray 3.2 Autodesk 3ds max 2016 Obs recording software
Make a cylinder with the settings of picture 1 and picture 2 Then convert to an editable mesh by right clicking Select the outside polygons (squares) but missing one each time you should have 5 squares selected rotate with the tool at the bottom (see pic) Then scroll down the editable mesh menu and tyoe […]