QuickMax is a new series of simple 3dsmax tutorials that I created, which will feature all aspects of the program itself, including modeling, texturing, lighting, and animation. Welcome to section one, this will feature the 3dsmax Material Library. Section 1: Materials Standard Materials 2: How to make a realistic electron microscope material (To complete this […]
This tutorial from the the Florence Design Academy, the leading design school in Europe, explains how to simulate this effect with 3D Studio Max perfectly.
In this video I’ll show you how to use 3D Studio Max to model the second of several ceiling fans. Reference: http://ecx.images-amazon.com/images/I/61SzLvUIYdL._SL1500_.jpg Please remember to leave your comments and if you really need something answered send me an email at 3dtut@outlook.com. Also, giving me a thumbs up and subscribing shows you find my videos helpful. […]
In this tutorial, I will show you how to place road on top of terrain, in way that road partially follows terrain, and in places where she’s not, there we will have slopes on terrain.
Hey, lets make some cups to set on that table we modeled earlier. 1)Click on the Create Tab, then click on Geometry, then choose Cylinder. This will create a….cylinder. Give it the following values. 2) Convert your cylinder to Editable Poly by selecting it, right clicking, and going to Convert To, and select Editable Poly. […]
Overview You just finished your photo-realistic model of a car. You have asigned a blinn shader and you’ve cranked up reflectivity 100%. You’re all set in mental ray with raytracing. You hit render and your car looks matted, no reflections. (NOTE This is a beginner’s tutorial. Most average Maya users will have already learned to […]