Maya120 Videos

VIDEO TUTORIAL: ZDepth & Height GrayScale represention

In this maya video tutorial i’ll explain in depth, how to create GrayScale representation of ZDepth as well as Height fields, using many methods including”shading networks” & “mel scripting”. INFO:Original size of movie: 38 MBCompressed size in .ZIP: 34 MBDuration is about: 13 minutes and 22 secondsFormat: QuickTime Movie (*.mov) Download video file Talk about […]

Modeling Old School Rim in Maya

Introduction In this tutorial I will explane you how to make Old school rim. Step 1 First make the Polygon Cylinder. Step 2 Then delete top and bottom faces to look like this on picture. Step 3 Select all top edges end extrude with tool witch you can find in Edit mash – Extrude. Step […]

UVing a Hand with Maya (Part 2)

This video looks at how to use the new (to maya 2009) UV unwrap tools in Maya to cut apart a hand by UV edges. Perfect for very fast organic UV unwraps is the smooth UV tool, also demonstrated.

Active Key Frame Tutorial By Aziz Khan

Hello every buddy, in this tutorial I will show you the most important part of (Active Rigid Body) and (Passive Rigid Body) called (Set Active Key) and ?(Set Passive Key) these 2 options some time very necessary to work with, allot of people asked me to help them or to write a tutorial about (Active […]

How create a simple crowd

INTRODUCTION To execute this tutorial you must download and install CrowdMaker 0.5 (or higher). You can download the file at this link: web.tiscali.it/maya_tutorial . The “CrowdMaker 0.5.rar” contains some scripts, a text file with an installation guide and sample scenes. On the next pages you can see the procedure to create a scene and the […]

Modeling Meat Grinder in Maya

Introduction In this tutorial I will explane you how to make meat grinder. Step 1 First make the Polygon Cylinder. Step 2 Reduce Subdivision Axes from 20 to 10. Step 3 Rotate and Scale. Step 4 By holding shift on keyboard use “Cut Faces Toll” like on picture. Step 5 Buttom face extrude. Step 6 […]

Maya Modeling Basics:Toy (Part 2)

Part 2 of 6, this video from Andrew Klein covers editing NURBS geomenty using control verticies, detaching surfaces along isoparms, and creating a mirrored Instance using Duplicate Special.

3D Character Rigging- The Hand ( Part 2/3)

In this tutorial we look into have to make the hand. We will be making: – The controllers – Custom Attributes – +/- Average Node This is a part of a tutorial series. See all the tutorials at: http://poly-face.com/tutorials.php

VIDEO TUTORIAL: Photorealistic Anisotropy with mental ray for Maya

In this video, from “Introduction to the Hypershade in Maya 2009”, learn how to properly use the anisotropic features of the mental ray architectural material. By taking full advantage of this powerful feature, you can create incredibly realistic metallic surfaces that can mimic rough, brushed metals commonly seen across many real world objects. Download video […]

Maya Cloth tutorial

In this tutorial we will learn how to simulate Maya cloth effect with uniform field to react the forces. dynamics are widely use in Maya before going to start this tutorial you should have basic knowledge of Maya i am using Maya version 7.0 you can use any version regardless. Lets start open Maya or […]