Maya120 Videos



Making of Tidus
This tutorial is best suited for those who like to see a rough model from the start and then refine into detail as you go.
Modeling a Foot in Maya (Part 5)
Part 5 of 6 demonstrates modeling the big toe.
How to create a model of a sport car – Nissan 350-Z
This is a step-by-steptutorial that explanehow to create 350Z’s body using polygonal modeling in Maya environment,but you can apply this technique to other poly-modeling software. Step 1 This is my screen-shot after I have correctly placed my blueprints. Step 2 To start with, we’ll concentrate on the front part of the car. I’ve divided it […]
High polygon realistic character creation
This is an overview of creating high polygon realistic 3D characters ( with a particular leaning toward the creation of the above model ). My inspiration for writing it, was that as a long time videogame artist used to working with real-time constraints, I wanted to learn high resolution modeling techniques, and I couldn’t really find […]
3D Character Rigging – The Spine: Controllers (Part 2-4)
In this tutorial we look at how to setup the spine for a character.
Making Of “Caribbean Mermaid”
I’d like to share with you my workflow to make this mermaid from modeling, texturing until the final rendering.
VIDEO TUTORIAL: ZDepth & Height GrayScale represention
In this maya video tutorial i’ll explain in depth, how to create GrayScale representation of ZDepth as well as Height fields, using many methods including”shading networks” & “mel scripting”. INFO:Original size of movie: 38 MBCompressed size in .ZIP: 34 MBDuration is about: 13 minutes and 22 secondsFormat: QuickTime Movie (*.mov) Download video file Talk about […]
Modeling Old School Rim in Maya
Introduction In this tutorial I will explane you how to make Old school rim. Step 1 First make the Polygon Cylinder. Step 2 Then delete top and bottom faces to look like this on picture. Step 3 Select all top edges end extrude with tool witch you can find in Edit mash – Extrude. Step […]
Making of ‘Final Stand’
I have put together a short “making of” of my latest personal piece, called “Final Stand”.
Tutorial “Painting Blend Weights”
In this tutorial, I demonstrate how to create an assortment of blendshapes using a small number of shapes and weight painting to distinguish between mesh parts 15min
UVing a Hand with Maya (Part 2)
This video looks at how to use the new (to maya 2009) UV unwrap tools in Maya to cut apart a hand by UV edges. Perfect for very fast organic UV unwraps is the smooth UV tool, also demonstrated.
3D Character Rigging – The Leg:Intro & Joints (Part 1-6)
In these tutorials we look at how to rig a character from scratch, and we do it proper.
Head Modelling (Part 4: Nose)
This tutorial diggs deep into the unknown land of head modelling.
Active Key Frame Tutorial By Aziz Khan
Hello every buddy, in this tutorial I will show you the most important part of (Active Rigid Body) and (Passive Rigid Body) called (Set Active Key) and ?(Set Passive Key) these 2 options some time very necessary to work with, allot of people asked me to help them or to write a tutorial about (Active […]