This video from Andrew Klein (www.andrewklein.net) covers creating the arms and legs of the chair, and using duplicate special to make symmetrical halves.
This soundless tutorial is created to show you a easy and straight forward way to model a bottle and putt it in to a HDRI scene in 3ds max 9. The tutorial will give you a view of a simple glass and liquid material using mental ray materials. also make notise of the diffrence between […]
In This “Making OF” article I wil try to explain the techniques that I used to create this image. I will focus mainly upon the creation of the character
In the final video of the series, Andrew Klein (www.andrewklein.net) examines how to intersect surfaces and how to use the trim tool to cut out the notch of the bishop’s “hat”.
During this part we will explore and discuss reflective light, the 2nd key light and specular light pass and what to consider when rendering different specific materials like plastic, fabric or metal.
This tutorial goes over from start to finish the creation of a rudimentary fence asset that can easily be expanded upon. This is an introductory lecture on procedural modeling in Houdini I gave at Drexel University’s SIGGRAPH chapter as a Junior Animation & FX major.
This tutorial explains how to make cool-looking explosions like these: However, the user must have a basic knowledge of MAX and some of its functions, like creating combustion gizmos, the video post basic functions, omni lights, etc. Now, without further rambling… 1. Create a SphereGizmo anywhere in the scene. Just place it somewhere in a […]