For creation steam it is necessary to make a simple cone.Click on the cone with the right button of the mouse, will choose Properties and in appeared menu, about inscription G-Buffer, put Object Channel: value 1.Appoint to the received object a material with such parameters.I n the main menu, command Rendering, will choose function Video […]
Hello Friends! In this tutorial I will show you how to use (Curve flow) with instancer to create flock of birds, insects, Fishes, sheep’s, cows and etc. Maya has wide range of powerful effects to create unbelievable animations and visual effects, that is why the most film industries are prefer to work with Maya. In […]
A table is super simple to model, it consists of just one modified box for the top, and four boxes for the legs. Let’s get started. 1) Create a box that is 50 by 80 by 1 units. And make sure it has only 1 length, width, and height segments. Make sure everything is exactly […]
Hello every buddy, in this tutorial I will show you the most important part of (Active Rigid Body) and (Passive Rigid Body) called (Set Active Key) and ?(Set Passive Key) these 2 options some time very necessary to work with, allot of people asked me to help them or to write a tutorial about (Active […]
First I want to thank you again for giving me the opportunity to make this tutorial. I hope I will make a good tutorial because this is my first tutorial ever and my English is not so good. I hope I will make myself understood. My name is Sorin Bechira and I live in Romania. […]
Cesar Dacol Jr. is a character designer and film developer for the film industry. He will demonstrate that Zbrush is not just for the characters, but actually you can use at various other places like environments. These tutorials created by the Pixologic (makers of ZBrush). Download video file: Part 1 Download video file: Part 2 […]
In this video tutorial I will show you many various ways to use the zbrush projections Tools, I will show you how to optimize your mesh. I will show you how to transfer one mesh to another, I will show you how to transfer just parts of one mesh to another this is an easy […]
In this tutorial I will cover some of the basic hard surface modelling techniques using built in Blender tools, as well as why it is crucial to keep a clean mesh and to use primitives for modelling precise angles.