This new video demonstrates capabilities and general workflow of the Flatiron plug-in. Flatiron is a four steps Render To Texture plug-in which is capable of baking full scenes or selections of objects into a single UV Map. Advanced automatic unwrapping, which is built into the plug-in, is based on our Unwrella high quality automated unwrapping […]
Hi everyone and welcome to part 2 of how to model a Ford Focus. We will be starting out simple by creating wheels for the car. Well actually we will be creating two different designs. This just to show you how easy it is to do and how you can make any design you want […]
Now we’re back! This tutorial section will cover the post – production work in Photoshop, and how to make your logos look really cool. This part of the tutorial should also be easy, and you can still email me about any tips, questions, or comments to your liking about this. Thanks! Now let’s get started! […]
QuickMax is a new series of simple 3dsmax tutorials that I created, which will feature all aspects of the program itself, including modeling, texturing, lighting, and animation. Welcome to section one, this will feature the 3dsmax Material Library. Section 1: Materials Standard Materials 2: How to make a realistic electron microscope material (To complete this […]
This is a quick tutorial that explains all the process to make this composition. We´re going to see how to make the model, materials, lighting, render parameters and finishig the image with photoshop.
This tutorial is for users with basic knowledge in max script or any other object oriented language. Here I explained everything step by step.
Introduction This tutorial is intended to show you how to make a Coca-Cola bottle using Maya. Although, you may think making a bottle is trivial, but it is easy to overlook some of the tiny details that make your final image more desirable to watch. I will also try to give you some tips, which […]
This tutorial of the Florence Design Academy, the leading Design School in Europe, explains how to create a glowing material through Architectural and Standard materials. Additionally it will explain how to use the Glare shader to improve glow effects.
This is the typical step-by-step process I use when painting a portrait using Adobe Photoshop and Corel Painter.
In this tutorial we look at how to setup the spine for a character.
This tutorial will teach you the basic architectural modeling and working with Editable Poly.
I painted this piece for a Japanese illustration contest. Because I like the dragon,I decided to paint a fantasy world.
In this tutorial I show my way of Facial Rigging, I think it is the easiest, fastest and best way to do it.
Speedpaint tutorial walkthrough of a piece titled Termite City.
Part 2 of this 6 part video series deals with building the heel
In part 1 of this 5 part series, Andrew Klein (www.andrewklein.net) looks at creating NURBS curves, lofting, and using the Hypergraph in Maya.
This video from 3d artist and educator Andrew Klein, shows the viewer how to import a 3d model into Photoshop CS4 from Maya 2009
Modelling the National Theatre here Nigeria is one tutorial you want look out for.
In this tutorial I show you how I used a combination of Zbrush, 3ds max and Photoshop to create Grayskull Islands….
This tutorial will show you how to make a seamless surface using multiple elements and commands.
A lot of you have been asking for how to use the Blender built-in video editor, so here is the answer.