The Making of Lamborghini Gallerdo

This image was created for a personal project to brush up on my high-end skills, having only been working on lower poly game art for the past few years. The mesh is approximately 1.5 million polygons and Brazil r/s was used to render out the model.

Making of Casius

The action will take place in the past. Caius could look like a Roman but it is not really one (his sword and his armour do not fit with the style). This character is the first of three main characters of a wedding which will gather: Caius – mother nature – a child.

Making of Say Cheese

In this image, artist make the dirty flooded water bathroom and fish tries to survive there in between of leaked pipes.

Making of Paragalis

Introduction: This tutorial will cover my personal workflow for 3d modeling, 3d sculpting, retopo / optimizing, UV’s, normal map generation, light map generation, and texturing. The Creature Summary: Paragalis is literally a walking parasite that’s approximately the size of a large dog from tentacle tip to tale. The creature is an ambush predator who catches […]

Making of The Chamber of Oceans

The scene from my imagination is based on objects that i own or could have owned. While the project was in my subconsciousness all of the time, your eyes wonder around and are looking for objects that would work in the scene.

Making of The Dragons Bronze

In this tutorial we are going to color a dragon portrait. Like I always say, it’s impossible to make a good painting without a good sketch, that’s why if your drawing is not as strong as you’d like.

Making of Spartan

I did this work to explain to you the use of Photoshop brushes and the software Poser for image manipulation. I referred to a wallpaper of the movie ‘300’. The first challenge I faced was to create a human figure which I did using Poser.

Making of “Green-eyed foreign woman”

It was an absolutely usual evening. I was drinking tea and watching some 2d and 3d art galleries. Suddenly I saw something special, Bao Pham’s green art of girl, who has incredible gaze. Everything was saturated with harmony and serenity. So I angry and said “Why it’s so beautiful?!” Then I left my tea, opened […]

Making of Rhodos

In this making of I will show you my way of working and I will tell you something about the progress and some techniques that I used for the image.

The Making of SuraaghRasaan(TheDetective)

I am preparing this tutorial to give a brief rundown on the character that I modeled, textured and rendered using Zbrush. This was a personal project and the aim was to get familiarize with Zbrush and explore its various aspects.

Making of “Ghost City”

This work has been created specially for the contest and i did it really fast in 2 days time, because i was anxious (i gues) of the theme GHOST CITY.

Making of Quad bike by Ali Ismail

Introduction This will be a brief explanation about making of the quad bike, I like quads but you won’t exactly see me riding one (too scary for me ;) ) anyway it was needed for a small project for a presentation of a quad and motorcycles racing track, it needed to be animated as well. […]

Making of Binah

Binah was a difficult and long time consumming project. It was a great challenge for me, technically and artistically. Binah is the third sephirah of the tree of life in cabbala.

Making of Helena The Archer

Helena the Archer is a project I made for fun. The inspiration behind her came from Korean online game artworks, where beautiful girls dressed in armor and carrying weapons.