This article has primarily been focussed on the modelling stage, as many people before me have gone into detail about mapping and texturing, especially using the SSS material adjustment method.
The following paper provides a brief, detailed description of some of the technical aspects involved in producing the “Diet Pepsi After Hours” spot. A general/advanced knowledge of computer graphics and animation is recommended.
This tutorial is dedicated to 3DM3 community. 1.Intro 2.Game modeling workflows 3.Tools used 4.Workflow used for Varga 5.Final model You could also check the first part of this tutorial : Varga hair tutorial (low poly game character hair) This is not a step by step tutorial. I will summarize the workflow i used for one […]