Making of Resident Evil

I used Cinema 4D for model, Body Paint and Photoshop for texture, render whit advance render, post production in Photoshop.

Making of Wolverine

I wanted a completed next-gen model for my show reel, and Wolverine is my favourite comic book character. So, I decided to make a game model of him. I chose this outfit for him, because I felt that among the numerous wolverine models, already done out there, none that I know of has this outfit […]

Making of Casius

The action will take place in the past. Caius could look like a Roman but it is not really one (his sword and his armour do not fit with the style). This character is the first of three main characters of a wedding which will gather: Caius – mother nature – a child.

Making of “Ghost City”

This work has been created specially for the contest and i did it really fast in 2 days time, because i was anxious (i gues) of the theme GHOST CITY.

Making of Wrestiling Fighter

I have always been fascinated by those amazing mexican figthers so I decided to create a 3D charicature of one of them. The image represents a photographic sesion of one of the fighters, may be to get some pictures for a magazine interview.

Making of Compass

I am glad to share the development process of my last work, ‘Compass and Paperclip’

Making of Sea Creature

This image was created specifically for the January 2008 Image Challenge over at the Gnomon Workshop. The theme was, unsurprisingly, “Sea Creature”.

Making of Light House

I want tell about why I choose to do this model. Firstly there is a wonderful atmosphere and it shows part of my life.

Making of Frodo by Vishal Pawar

Hello I am Vishal Pawar and i am a Digital Artist from India, artists like Craig Mullins and Dusso (Yanick Dusseault) always inspire me.Peter Jackson’s Lord of The Ring trilogy has been a very big inspiration for me throughout my carrier,every frame of the movie is a visual masterpiece. Well that was all about me, […]

Making of The Corridor

On this project I used lightwave 3d for modeling.Lightwave is really good to design amazing and organic shapes.

Making of The Coliseum

I tried to reproduce the glamour of it, showing how big and beautiful the Coliseum is. That’s why the scene was made with a night render.

Making of Animadanse

“Animadanse” is a movie graduation from Julien Badoil, Bertrand Debecque and Larson Liberlin de Shoriba Diop made in Paris, France.

Making of Total Kitchen

I have been taken a lot of time for this design, after that long time also for making a library for taking out the Total kitchen.

Making of Wood/Concrete WC

This was a client work, and we ask me to create a simple and modern Bathroom with similar lines as the exterior house, very simple and with a lot of concrete and Wood.

Making of Tiger Zoo

Using a simple polygon plane and extruding it according to the global shape, I created the head first than moved to the rest of the body leaving holes when the legs where to be connected.

Making of: Portrait of a lady

I try to make a role with Chinese traditional characteristic, woman and circumstance are all from ancient China. I collect reference from internet.

Making of: Child of the apocalypse

Hi,this is my..3rd making of specially for 3dm3.com this time I decided to share more to you abot the making of one of my artworks the child of the apocalypse.

Making of Naughty Robot

The idea is basically a steam punk robot named P-N01 on emergency repair by a cute techy girl named Lucy. The naughtiness came when he went back online after being fixed.

Making of Claire

On this Claire model i use 3DS Max, Mudbox with some sculpting and Mentay Ray as renderer. Finally Photoshop to composite it. In doing Claire, I try to apply knowledge that i learnt during my work into it.

Making of Red Hot Assassin

Hong Mei Li is a seductive lady with deadly skills. She can mask innocence at the same time secrecy. Clean-up after a kill is a painting done with Photoshop CS2.