Making of Ella

In this tutorial I will cover some of the interesting steps of this project. I will cover modeling and rigging in general, texturing, working with complex hairs, rendering and compositing. I will also share a few tips and tricks as I show the process.

Making of Assassin

My name is Plamen Iliev and in this article I’ll try to explain the process of creating my 3D character Assassin.

Making of Italian Creek

I’ll explain creation of my last picture Italian Creek. I want to show you my techniques and procedure. I’ll take it almost step by step and I’ll focus on most interesting parts of production.

Making of The Arrival

A couple of months ago, I read the famous comic novel “the top of the gods” by Jiro Tanigushi. I was so inpresssed by his drawings and the story about the first pilgrims in the Everest, I decided to create a picture about mountains.

Making of The Chamber of Oceans

The scene from my imagination is based on objects that i own or could have owned. While the project was in my subconsciousness all of the time, your eyes wonder around and are looking for objects that would work in the scene.

Making of Helena The Archer

Helena the Archer is a project I made for fun. The inspiration behind her came from Korean online game artworks, where beautiful girls dressed in armor and carrying weapons.

Making of: The Joker

On this project I used maya for the base model, zbrush for details, Photoshop for texturing and matte painting, shave and haircut for the hair and mentalray for rendering.

Making of The Patient

The following article isn’t intended to be a tutorial as such but rather a focused ‘making of’ during which I will attempt to explain a lot of my working practices and techniques.

Making of Lida

In this work, I want to interpret a new feeling of an old Chinese poem, and try to make it more fantasy ,sci-fi and surreal.

Making of The Dragons Bronze

In this tutorial we are going to color a dragon portrait. Like I always say, it’s impossible to make a good painting without a good sketch, that’s why if your drawing is not as strong as you’d like.

Making of Cargo

I imagined a large air vehicle and huge cargo ship for this scene. Since the air vehicle has a great volume and carrying capacity, I draw the loading doors markedly large.

Making of Classical Girl

This article has primarily been focussed on the modelling stage, as many people before me have gone into detail about mapping and texturing, especially using the SSS material adjustment method.

Making of Matrouk

In this massive tutorial I will share my knowledge and experience trying to represent in depth tutorial about the character logic of Matrouk.

Making of Warlord

Concept / Inspiration The main idea of this personal project of mine was to create an illustration of a futuristic warlord. I was inspired partly by Metal Gear Solid art, namely Raiden’s design and especially for the pose in one of Yoji Shinkawa’s depictions of Raiden, and I wanted to create an elite futuristic warlord […]

Making of Stand In

Hi friends, this is my first Project with a IIWW ( 2nd World War ) vehicle, we can tell it “tank”.

Making of Sprut

This is my new model, it had been long under the old concept. I have called this work sprut, although it is more similar to the scat) but decided to leave the name as stuck from the very beginning.

Making of Zapping

This is the first short film Ikso Studio has developed. Itґs taken us about 4 months to get it done. It is all self-produced. We have used 3ds max and Vray for almost everything, the postpo was made with aftereffects.

Making of Meet You

My name is Zhang Sheng. ‘meet you’ is my latest works. I Am glad there is a lot of friends like it. Would also like to thank the 3dm3.com assist, so that I can share the production process.