Making of Quad bike by Ali Ismail

Introduction This will be a brief explanation about making of the quad bike, I like quads but you won’t exactly see me riding one (too scary for me ;) ) anyway it was needed for a small project for a presentation of a quad and motorcycles racing track, it needed to be animated as well. […]

The Making of Al Pacino Sculpt

My modeling process is simple. I start by creating a plane in the top lip, and keep extruding edges, maintaining shapes in both side and front angles, also looking at it from the perspective.

Making of “You’ll never have me”

First drafts. I had no exact image in my mind what I wanted to do, so I vaguely drew the figures. Didn’t like the guy right from the start so he had to go pretty soon.

Making of The Dragon

Detailing,and texturing, rigging and many more things… At the end we will render andfix in Photoshop till we get to the end of this. I’ve decided to make it moreinteresting and make something like Making of a dragon’s tutorial with usefultips and tricks :)

Making of Varga by Paul Tosca

This tutorial is dedicated to 3DM3 community. 1.Intro 2.Game modeling workflows 3.Tools used 4.Workflow used for Varga 5.Final model You could also check the first part of this tutorial : Varga hair tutorial (low poly game character hair) This is not a step by step tutorial. I will summarize the workflow i used for one […]

Making of Three lines

I’ve always been fascinated by realism, and because of this it is really important to me that the base line-art sketch has got proper proportions.

Making of Monster Job Hunter

My goal for this ‘making of’ is to give an account of the work I did on ‘Monster Job Hunter’, a short film by Horseback Salad Entertainment. In this comedy/horror film, the main chraracter, Morgan Aquinaldo goes to a job interview that takes a turn for the worse.

Making of Winter Blockade

It is always tricky task for me because usually I don’t printscreen or record my process, except situations when client ask for that from start like ImagineFX or CGSociety challenges.

Making of Binah

Binah was a difficult and long time consumming project. It was a great challenge for me, technically and artistically. Binah is the third sephirah of the tree of life in cabbala.

Making of Balance’s spirit

“Balance’s spirit” is an illustration which I carried out for my training to carry out a realistic character. Indeed, at the beginning there was no concept design on this project.

Making of Nokia 6233

I created this image to see my “rendering abilities”, or how realistic my renders can be. :)

Making of: It’s only a boy

Throughout this How it was done, I will explain a little of how the image of It’s only a boy! was made from its conception to the final touch.

Making of “Die Die Plush”

Hi to all friends from 3dm3.com. I decided to make making of for you friends and fans. Hope this will be useful for some of you or,a bit interesting.

Making of The Lady Bird

For this painting I did first the rough on a sketchbook and then I used exclusively Photoshop. I tried to pull together a few stages of my working progress here.

Making Of “Taxi”

First, I started with a sketch of the vehicles. I used paper and pen rather than the computer, as this is what Im used to, but you could ask create something with a tablet in digital format.

Making of The Rescue team

Our golden winner of the Ghost City: Infection Adrian Baluta chat with us how he create the winner work “The Rescue team”.

Making of Waiting something

I have carried out this making of; of my image waiting something to help people that this beginningwith max or with v-ray, or those that are a little more advanced and itinterests them some section of the article.