Making of ruins by Lukasz Szeflinski

This time I wanted to concentrate on proper texturing and realism. It took me 5 months of my free time to create this scene. My main goal was to recreate the already existing environment in 3d as accurately as possible to achieve a high degree of realism, just like in the movie production. I knew […]

The Making of Old Alley

Hello there, this tutorial is the making of one of my latest scenes entitled “Old Alley.” This is my first making of tutorial, and I hope to create some more along the years.

The Making of SuraaghRasaan(TheDetective)

I am preparing this tutorial to give a brief rundown on the character that I modeled, textured and rendered using Zbrush. This was a personal project and the aim was to get familiarize with Zbrush and explore its various aspects.

The Making of Louie’s Bar & Grill

Louie’s Bar & Grill is based on an actual building in the Universal Studios, FL theme park. Although it took about two months or so to complete, majority of the work was done in three weeks.

The Making of Blood elf

This tutorial will covers some of the interesting steps of producing this image. Starting with what sparked the idea, and covering the modeling, texturing, rendering and compossiting. I will also share a few tips and tricks as I show the process.

Making of Road Roller Car

Hello and welcome to the Making of my ROAD ROLLER CAR. Part 1 of the tutorial. First let me introduce my self,I am Fahid Mohammad and this is my first car modeling tutorial. The concept behind this is the name itself "ROAD ROLLER CAR". I tried my best to explain every step in developing this […]

The Making of Upside-Down

This making-of is intended for intermediate users. Beginners are welcome to read this as well of course, but don’t expect detailed descriptions of how I’ve modelled this special head part or that leg or something.

The Making of Rage over Babylon

This tutorial will covers the major points of producing this image, starting with the planning and covering the modeling, texturing, rendering, lighting and compossiting.

The Making of Last Ride

I am proud of doing this making of and I will try to explain how I made this work. Used 3d software: Cinema 4D 9.6 student version.

The Making of Warrior

This project started as a personal challenge, I wanted to apply everything that I learned throughout this year in a single work.

The Making of Lulu

Like a good number of rpg players, I’m an addict of Final Fantasy series.So I decided to make my own fanart of an in game playable character. I chosen Lulu from FFX because she’s very adult ,serious and has a cold glance.

The Making of Abandoned Cathedral

My inspiration for this piece was the cathedrals of the middle ages. To give the image something unusual I made the cathedral dark and hellish which contrasts to the uplifting feel of most cathedrals. For a little extra level of detail I added some vines and dead grass to the for-ground.

The Making of Hotrod

In this article I would like to show you what kind of methods I used to create my latest picture ’Hotrod’.

Making of The Artist himself

So I try to reconstruct my old picture. To do that I used recent pictures of my face and later I changed geometry to make it similar to my self 6 years ago. Of course I had to upgrade my face to look, let’s say, better :)

The Making of Beanpod blooming

And I imaged the girl was dancing when she looked back to the camera. This is the pose what I imagined. MODELING TIPS : There should be much detail in the eyelid and eyelash. Eastern girl always has soft eyelash, especially the eyelash below. So I chose transparency map for eyelash below, because transparency map […]

The Making of Wonded Ork

I was angry to sculp that fantastic creature. That was my first goal, to frame that wonded monster in mesh. I got started with a simple piece of geometry, and gradually building up volume and form.

The Making of Salad

“Salad” is a computer generated image created in November 20 06. It is a tribute to the fantastic artist H.R. Giger and the classical painter Giuseppe Arcimboldo.

Making of Paragalis

Introduction: This tutorial will cover my personal workflow for 3d modeling, 3d sculpting, retopo / optimizing, UV’s, normal map generation, light map generation, and texturing. The Creature Summary: Paragalis is literally a walking parasite that’s approximately the size of a large dog from tentacle tip to tale. The creature is an ambush predator who catches […]

Making of Tallgate by Henry Pashkov

This tutorial devoted to making process of my artwork – “Tallgate” investigation and ideas that I used in this direction would probably be interesting to some of the readers and I dare to hope they would be as well useful. Flash size 8.5 MB Talk about this tutorial at the Forum >> 3DM3.comCopyright © Henry […]