Making of’s233 Videos

The Making of Abandoned Cathedral

My inspiration for this piece was the cathedrals of the middle ages. To give the image something unusual I made the cathedral dark and hellish which contrasts to the uplifting feel of most cathedrals. For a little extra level of detail I added some vines and dead grass to the for-ground.

Making of The Rescue team

Our golden winner of the Ghost City: Infection Adrian Baluta chat with us how he create the winner work “The Rescue team”.

Making of Pink Assassin

On this project I used C4D for modeling and scene setup, ZBrush for sculpting and texture painting as well as fryrender for material creation and rendering. I also used the plug ins “paintonsurface” and “splinespread” for C4D.

Making of a Monkey

In this tutorial, I will guide you through the whole process, from the initial sketch design to the final presentable painting all using Adobe Photoshop CS5

The Making of ‘RIO GRANDE’

    August 31, 2005 | Stryker This tutorial includes the most interesting and complicated steps of making the scene. The idea to create RIO GRANDE image came up to me while I was watching small copies of locomotives and steam locomotives at a shop. So when I came home I’ve decided to make one […]

The Making of Al Pacino Sculpt

My modeling process is simple. I start by creating a plane in the top lip, and keep extruding edges, maintaining shapes in both side and front angles, also looking at it from the perspective.

Making of The Coliseum

I tried to reproduce the glamour of it, showing how big and beautiful the Coliseum is. That’s why the scene was made with a night render.

Making of the Hammerburst II

I will try to show you how I proceeded to get the Hammerburst II from “Gears of War 2” done. So I will try to explain my modeling, texturing, rendering and final compositing work flow for it.

Making of “Green-eyed foreign woman”

It was an absolutely usual evening. I was drinking tea and watching some 2d and 3d art galleries. Suddenly I saw something special, Bao Pham’s green art of girl, who has incredible gaze. Everything was saturated with harmony and serenity. So I angry and said “Why it’s so beautiful?!” Then I left my tea, opened […]

The Making of SuraaghRasaan(TheDetective)

I am preparing this tutorial to give a brief rundown on the character that I modeled, textured and rendered using Zbrush. This was a personal project and the aim was to get familiarize with Zbrush and explore its various aspects.

Making of Spartan

I did this work to explain to you the use of Photoshop brushes and the software Poser for image manipulation. I referred to a wallpaper of the movie ‘300’. The first challenge I faced was to create a human figure which I did using Poser.

Making of Warlord

Concept / Inspiration The main idea of this personal project of mine was to create an illustration of a futuristic warlord. I was inspired partly by Metal Gear Solid art, namely Raiden’s design and especially for the pose in one of Yoji Shinkawa’s depictions of Raiden, and I wanted to create an elite futuristic warlord […]

Reflections Part One

Overview You just finished your photo-realistic model of a car. You have asigned a blinn shader and you’ve cranked up reflectivity 100%. You’re all set in mental ray with raytracing. You hit render and your car looks matted, no reflections. (NOTE This is a beginner’s tutorial. Most average Maya users will have already learned to […]