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Making of Neokathmandu

I started this matte painting by creating a new document in Adobe Photoshop with a blank canvas of 3540 x 6000 pixels at 300dpi.

Making of Paragalis

Introduction: This tutorial will cover my personal workflow for 3d modeling, 3d sculpting, retopo / optimizing, UV’s, normal map generation, light map generation, and texturing. The Creature Summary: Paragalis is literally a walking parasite that’s approximately the size of a large dog from tentacle tip to tale. The creature is an ambush predator who catches […]

Making of Psylocke

Psylocke from the X-Men.My first ever tutorial – some of you people requested, and so I decided to do it on the Psylocke image.

Making of Quad bike by Ali Ismail

Introduction This will be a brief explanation about making of the quad bike, I like quads but you won’t exactly see me riding one (too scary for me ;) ) anyway it was needed for a small project for a presentation of a quad and motorcycles racing track, it needed to be animated as well. […]

Making of Road Roller Car

Hello and welcome to the Making of my ROAD ROLLER CAR. Part 1 of the tutorial. First let me introduce my self,I am Fahid Mohammad and this is my first car modeling tutorial. The concept behind this is the name itself "ROAD ROLLER CAR". I tried my best to explain every step in developing this […]

Making of ruins by Lukasz Szeflinski

This time I wanted to concentrate on proper texturing and realism. It took me 5 months of my free time to create this scene. My main goal was to recreate the already existing environment in 3d as accurately as possible to achieve a high degree of realism, just like in the movie production. I knew […]

Making of Tallgate by Henry Pashkov

This tutorial devoted to making process of my artwork – “Tallgate” investigation and ideas that I used in this direction would probably be interesting to some of the readers and I dare to hope they would be as well useful. Flash size 8.5 MB Talk about this tutorial at the Forum >> 3DM3.comCopyright © Henry […]